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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs97
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diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
deleted file mode 100644
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--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// The header of a performance frame.
- /// </summary>
- public interface IPerformanceHeader
- {
- /// <summary>
- /// Get the entry count offset in this structure.
- /// </summary>
- /// <returns>The entry count offset in this structure.</returns>
- int GetEntryCountOffset();
-
- /// <summary>
- /// Set the DSP running behind flag.
- /// </summary>
- /// <param name="isRunningBehind">The flag.</param>
- void SetDspRunningBehind(bool isRunningBehind);
-
- /// <summary>
- /// Set the count of voices that were dropped.
- /// </summary>
- /// <param name="voiceCount">The count of voices that were dropped.</param>
- void SetVoiceDropCount(uint voiceCount);
-
- /// <summary>
- /// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
- /// </summary>
- /// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
- void SetStartRenderingTicks(ulong startTicks);
-
- /// <summary>
- /// Set the header magic.
- /// </summary>
- /// <param name="magic">The header magic.</param>
- void SetMagic(uint magic);
-
- /// <summary>
- /// Set the offset of the next performance header.
- /// </summary>
- /// <param name="nextOffset">The offset of the next performance header.</param>
- void SetNextOffset(int nextOffset);
-
- /// <summary>
- /// Set the total time taken by all the commands profiled.
- /// </summary>
- /// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
- void SetTotalProcessingTime(int totalProcessingTime);
-
- /// <summary>
- /// Set the index of this performance frame.
- /// </summary>
- /// <param name="index">The index of this performance frame.</param>
- void SetIndex(uint index);
-
- /// <summary>
- /// Get the total count of entries in this frame.
- /// </summary>
- /// <returns>The total count of entries in this frame.</returns>
- int GetEntryCount();
-
- /// <summary>
- /// Get the total count of detailed entries in this frame.
- /// </summary>
- /// <returns>The total count of detailed entries in this frame.</returns>
- int GetEntryDetailCount();
-
- /// <summary>
- /// Set the total count of entries in this frame.
- /// </summary>
- /// <param name="entryCount">The total count of entries in this frame.</param>
- void SetEntryCount(int entryCount);
-
- /// <summary>
- /// Set the total count of detailed entries in this frame.
- /// </summary>
- /// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
- void SetEntryDetailCount(int entryDetailCount);
- }
-}