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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs99
1 files changed, 0 insertions, 99 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
deleted file mode 100644
index d9f23799..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a 3D reverberation effect.
- /// </summary>
- public class Reverb3dEffect : BaseEffect
- {
- /// <summary>
- /// The 3D reverberation parameter.
- /// </summary>
- public Reverb3dParameter Parameter;
-
- /// <summary>
- /// The 3D reverberation state.
- /// </summary>
- public Memory<Reverb3dState> State { get; }
-
- public Reverb3dEffect()
- {
- State = new Reverb3dState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Reverb3d;
-
- public override ulong GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (reverbParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.ParameterStatus;
-
- Parameter = reverbParameter;
-
- if (reverbParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.ParameterStatus = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.ParameterStatus = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.ParameterStatus = UsageState.Enabled;
- }
- }
-}