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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs180
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diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
deleted file mode 100644
index 81d3b57b..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 1.
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- return 1454;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- return (uint)(_sampleCount * 0.83f * _bufferCount * 1.2f);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- return (uint)(_sampleCount * 58.0f * 1.2f);
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * 14.4f * 1.2f * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- return (uint)(_sampleCount * 14.4f * 1.2f);
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- return 1080;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- return (uint)(_sampleCount * 9.8f * 1.2f);
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- return (uint)(command.Pitch * 0.25f * 1.2f);
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- return (uint)(command.Pitch * 0.46f * 1.2f);
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- return (uint)(_sampleCount * 8.9f * command.MixBufferCount);
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- // NOTE: Nintendo returns 0 here for some reasons even if it will generate a command like that on version 1.. maybe a mistake?
- return 0;
- }
-
- public uint Estimate(MixCommand command)
- {
- return (uint)(_sampleCount * 10.0f * 1.2f);
- }
-
- public uint Estimate(DelayCommand command)
- {
- return (uint)(_sampleCount * command.Parameter.ChannelCount * 202.5f);
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(command.Parameter.IsChannelCountValid());
-
- if (command.Enabled)
- {
- return (uint)(750 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
- }
-
- return 0;
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- if (command.Enabled)
- {
- return (uint)(530 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
- }
-
- return 0;
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- if (command.Enabled)
- {
- return 15956;
- }
-
- return 3765;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- return (uint)(_sampleCount * 8.8f * 1.2f);
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- return 55;
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- return 16108;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- return 357915;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- return 10042;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- return 0;
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- return 0;
- }
- }
-}