diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/BehaviourContext.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/BehaviourContext.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Server/BehaviourContext.cs | 405 |
1 files changed, 0 insertions, 405 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs b/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs deleted file mode 100644 index 28bcdac5..00000000 --- a/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs +++ /dev/null @@ -1,405 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Diagnostics; -using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; - -namespace Ryujinx.Audio.Renderer.Server -{ - /// <summary> - /// Behaviour context. - /// </summary> - /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks> - public class BehaviourContext - { - /// <summary> - /// The base magic of the Audio Renderer revision. - /// </summary> - public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24); - - /// <summary> - /// REV1: first revision. - /// </summary> - public const int Revision1 = 1 << 24; - - /// <summary> - /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP. - /// </summary> - /// <remarks>This was added in system update 2.0.0</remarks> - public const int Revision2 = 2 << 24; - - /// <summary> - /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system. - /// </summary> - /// <remarks>This was added in system update 3.0.0</remarks> - public const int Revision3 = 3 << 24; - - /// <summary> - /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%. - /// </summary> - /// <remarks>This was added in system update 4.0.0</remarks> - public const int Revision4 = 4 << 24; - - /// <summary> - /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice. - /// A new performance frame format (version 2) was added with support for more information about DSP timing. - /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP. - /// A new version of the command estimator was added to address timing changes caused by the voice changes. - /// Additionally, the rendering limit percent was incremented to 80%. - /// - /// </summary> - /// <remarks>This was added in system update 6.0.0</remarks> - public const int Revision5 = 5 << 24; - - /// <summary> - /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state. - /// </summary> - /// <remarks>This was added in system update 6.1.0</remarks> - public const int Revision6 = 6 << 24; - - /// <summary> - /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates. - /// </summary> - /// <remarks>This was added in system update 8.0.0</remarks> - public const int Revision7 = 7 << 24; - - /// <summary> - /// REV8: - /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop). - /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info). - /// Final leftovers of the codec system were removed. - /// <see cref="Common.SampleFormat.PcmFloat"/> support was added. - /// A new version of the command estimator was added to address timing changes caused by the voice and command changes. - /// </summary> - /// <remarks>This was added in system update 9.0.0</remarks> - public const int Revision8 = 8 << 24; - - /// <summary> - /// Last revision supported by the implementation. - /// </summary> - public const int LastRevision = Revision8; - - /// <summary> - /// Target revision magic supported by the implementation. - /// </summary> - public const int ProcessRevision = BaseRevisionMagic + LastRevision; - - /// <summary> - /// Get the revision number from the revision magic. - /// </summary> - /// <param name="revision">The revision magic.</param> - /// <returns>The revision number.</returns> - public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24; - - /// <summary> - /// Current active revision. - /// </summary> - public int UserRevision { get; private set; } - - /// <summary> - /// Error storage. - /// </summary> - private ErrorInfo[] _errorInfos; - - /// <summary> - /// Current position in the <see cref="_errorInfos"/> array. - /// </summary> - private uint _errorIndex; - - /// <summary> - /// Current flags of the <see cref="BehaviourContext"/>. - /// </summary> - private ulong _flags; - - /// <summary> - /// Create a new instance of <see cref="BehaviourContext"/>. - /// </summary> - public BehaviourContext() - { - UserRevision = 0; - _errorInfos = new ErrorInfo[RendererConstants.MaxErrorInfos]; - _errorIndex = 0; - } - - /// <summary> - /// Set the active revision. - /// </summary> - /// <param name="userRevision">The active revision.</param> - public void SetUserRevision(int userRevision) - { - UserRevision = userRevision; - } - - /// <summary> - /// Update flags of the <see cref="BehaviourContext"/>. - /// </summary> - /// <param name="flags">The new flags.</param> - public void UpdateFlags(ulong flags) - { - _flags = flags; - } - - /// <summary> - /// Check if a given revision is valid/supported. - /// </summary> - /// <param name="revision">The revision magic to check.</param> - /// <returns>Returns true if the given revision is valid/supported</returns> - public static bool CheckValidRevision(int revision) - { - return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision); - } - - /// <summary> - /// Check if the given revision is greater than or equal the supported revision. - /// </summary> - /// <param name="revision">The revision magic to check.</param> - /// <param name="supportedRevision">The revision magic of the supported revision.</param> - /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns> - public static bool CheckFeatureSupported(int revision, int supportedRevision) - { - int revA = GetRevisionNumber(revision); - int revB = GetRevisionNumber(supportedRevision); - - if (revA > LastRevision) - { - revA = 1; - } - - if (revB > LastRevision) - { - revB = 1; - } - - return revA >= revB; - } - - /// <summary> - /// Check if the memory pool mapping bypass flag is active. - /// </summary> - /// <returns>True if the memory pool mapping bypass flag is active.</returns> - public bool IsMemoryPoolForceMappingEnabled() - { - return (_flags & 1) != 0; - } - - /// <summary> - /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP. - /// </summary> - /// <returns>True if if the audio renderer should fix it.</returns> - public bool IsAdpcmLoopContextBugFixed() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2); - } - - /// <summary> - /// Check if the audio renderer should accept splitters. - /// </summary> - /// <returns>True if the audio renderer should accept splitters.</returns> - public bool IsSplitterSupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2); - } - - /// <summary> - /// Check if the audio renderer should use a max pre-delay of 350 instead of 150. - /// </summary> - /// <returns>True if the max pre-delay must be 350.</returns> - public bool IsLongSizePreDelaySupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3); - } - - /// <summary> - /// Check if the audio renderer should expose USB audio device. - /// </summary> - /// <returns>True if the audio renderer should expose USB audio device.</returns> - public bool IsAudioUsbDeviceOutputSupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4); - } - - /// <summary> - /// Get the percentage allocated to the audio renderer on the DSP for processing. - /// </summary> - /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns> - public float GetAudioRendererProcessingTimeLimit() - { - if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) - { - return 0.80f; - } - else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4)) - { - return 0.75f; - } - - return 0.70f; - } - - /// <summary> - /// Check if the audio render should support voice flushing. - /// </summary> - /// <returns>True if the audio render should support voice flushing.</returns> - public bool IsFlushVoiceWaveBuffersSupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); - } - - /// <summary> - /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>. - /// </summary> - /// <returns>True if the audio renderer should trust the user destination count.</returns> - public bool IsSplitterBugFixed() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); - } - - /// <summary> - /// Check if the audio renderer should supply the elapsed frame count to the user when updating. - /// </summary> - /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns> - public bool IsElapsedFrameCountSupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); - } - - /// <summary> - /// Get the performance metric data format version. - /// </summary> - /// <returns>The performance metric data format version.</returns> - public uint GetPerformanceMetricsDataFormat() - { - if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) - { - return 2; - } - else - { - return 1; - } - } - - /// <summary> - /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>. - /// </summary> - /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns> - public bool IsDecodingBehaviourFlagSupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); - } - - /// <summary> - /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state. - /// </summary> - /// <returns>True if the biquad filter state should be cleared.</returns> - public bool IsBiquadFilterEffectStateClearBugFixed() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6); - } - - /// <summary> - /// Check if the audio renderer should accept partial mix updates. - /// </summary> - /// <returns>True if the audio renderer should accept partial mix updates.</returns> - public bool IsMixInParameterDirtyOnlyUpdateSupported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7); - } - - /// <summary> - /// Check if the audio renderer should use the new wavebuffer format. - /// </summary> - /// <returns>True if the audio renderer should use the new wavebuffer format.</returns> - public bool IsWaveBufferVersion2Supported() - { - return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8); - } - - /// <summary> - /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>. - /// </summary> - /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns> - public int GetCommandProcessingTimeEstimatorVersion() - { - if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8)) - { - return 3; - } - - if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) - { - return 2; - } - - return 1; - } - - /// <summary> - /// Append a new <see cref="ErrorInfo"/> to the error array. - /// </summary> - /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param> - public void AppendError(ref ErrorInfo errorInfo) - { - Debug.Assert(errorInfo.ErrorCode == ResultCode.Success); - - if (_errorIndex <= RendererConstants.MaxErrorInfos - 1) - { - _errorInfos[_errorIndex++] = errorInfo; - } - } - - /// <summary> - /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied. - /// </summary> - /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param> - /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param> - public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount) - { - if (errorInfos.Length != RendererConstants.MaxErrorInfos) - { - throw new ArgumentException("Invalid size of errorInfos span!"); - } - - errorCount = Math.Min(_errorIndex, RendererConstants.MaxErrorInfos); - - for (int i = 0; i < RendererConstants.MaxErrorInfos; i++) - { - if (i < errorCount) - { - errorInfos[i] = _errorInfos[i]; - } - else - { - errorInfos[i] = new ErrorInfo - { - ErrorCode = 0, - ExtraErrorInfo = 0 - }; - } - } - } - - /// <summary> - /// Clear the <see cref="ErrorInfo"/> array. - /// </summary> - public void ClearError() - { - _errorIndex = 0; - } - } -} |
