aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs341
1 files changed, 0 insertions, 341 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
deleted file mode 100644
index f552935b..00000000
--- a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
+++ /dev/null
@@ -1,341 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Diagnostics;
-using System.Threading;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// The audio renderer manager.
- /// </summary>
- public class AudioRendererManager : IDisposable
- {
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private object _sessionLock = new object();
-
- /// <summary>
- /// Lock used to control the <see cref="AudioProcessor"/> running state.
- /// </summary>
- private object _audioProcessorLock = new object();
-
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
-
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsSystemEvent;
-
- /// <summary>
- /// The <see cref="AudioRenderSystem"/> sessions instances.
- /// </summary>
- private AudioRenderSystem[] _sessions;
-
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
-
- /// <summary>
- /// The worker thread used to run <see cref="SendCommands"/>.
- /// </summary>
- private Thread _workerThread;
-
- /// <summary>
- /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
- /// </summary>
- private bool _isRunning;
-
- /// <summary>
- /// The output devices associated to each session.
- /// </summary>
- // TODO: get ride of this with the audout rewrite.
- public HardwareDevice[] OutputDevices { get; private set; }
-
- /// <summary>
- /// The <see cref="AudioProcessor"/> instance associated to this manager.
- /// </summary>
- public AudioProcessor Processor { get; }
-
- /// <summary>
- /// Create a new <see cref="AudioRendererManager"/>.
- /// </summary>
- public AudioRendererManager()
- {
- Processor = new AudioProcessor();
- _sessionIds = new int[RendererConstants.AudioRendererSessionCountMax];
- _sessions = new AudioRenderSystem[RendererConstants.AudioRendererSessionCountMax];
- _activeSessionCount = 0;
-
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
-
- /// <summary>
- /// Initialize the <see cref="AudioRendererManager"/>.
- /// </summary>
- /// <param name="sessionSystemEvents">The events associated to each session.</param>
- /// <param name="devices">The output devices associated to each session.</param>
- public void Initialize(IWritableEvent[] sessionSystemEvents, HardwareDevice[] devices)
- {
- _sessionsSystemEvent = sessionSystemEvents;
- OutputDevices = devices;
- }
-
- /// <summary>
- /// Get the work buffer size required by a session.
- /// </summary>
- /// <param name="parameter">The user configuration</param>
- /// <returns>The work buffer size required by a session.</returns>
- public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
- {
- return AudioRenderSystem.GetWorkBufferSize(ref parameter);
- }
-
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
-
- Debug.Assert(index < _sessionIds.Length);
-
- int sessionId = _sessionIds[index];
-
- _sessionIds[index] = -1;
-
- _activeSessionCount++;
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
-
- return sessionId;
- }
- }
-
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
-
- int newIndex = --_activeSessionCount;
-
- _sessionIds[newIndex] = sessionId;
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
- }
-
- /// <summary>
- /// Check if there is any audio renderer active.
- /// </summary>
- /// <returns>Returns true if there is any audio renderer active.</returns>
- private bool HasAnyActiveRendererLocked()
- {
- foreach (AudioRenderSystem renderer in _sessions)
- {
- if (renderer != null)
- {
- return true;
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Start the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StartLocked()
- {
- _isRunning = true;
-
- // TODO: virtual device mapping (IAudioDevice)
- Processor.SetOutputDevices(OutputDevices);
- Processor.Start();
-
- _workerThread = new Thread(SendCommands)
- {
- Name = "AudioRendererManager.Worker"
- };
-
- _workerThread.Start();
- }
-
- /// <summary>
- /// Stop the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StopLocked()
- {
- _isRunning = false;
-
- _workerThread.Join();
- Processor.Stop();
-
- Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
- }
-
- /// <summary>
- /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
- /// </summary>
- private void SendCommands()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
- Processor.Wait();
-
- while (_isRunning)
- {
- lock (_sessionLock)
- {
- foreach(AudioRenderSystem renderer in _sessions)
- {
- renderer?.SendCommands();
- }
- }
-
- Processor.Signal();
- Processor.Wait();
- }
- }
-
- /// <summary>
- /// Register a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
- private void Register(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- _sessions[renderer.GetSessionId()] = renderer;
- }
-
- lock (_audioProcessorLock)
- {
- if (!_isRunning)
- {
- StartLocked();
- }
- }
- }
-
- /// <summary>
- /// Unregister a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
- internal void Unregister(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- int sessionId = renderer.GetSessionId();
-
- _sessions[renderer.GetSessionId()] = null;
-
- ReleaseSessionId(sessionId);
- }
-
- lock (_audioProcessorLock)
- {
- if (_isRunning && !HasAnyActiveRendererLocked())
- {
- StopLocked();
- }
- }
- }
-
- /// <summary>
- /// Open a new <see cref="AudioRenderSystem"/>
- /// </summary>
- /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
- /// <param name="workBufferAddress">The guest work buffer address.</param>
- /// <param name="workBufferSize">The guest work buffer size.</param>
- /// <param name="processHandle">The process handle of the application.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
- {
- int sessionId = AcquireSessionId();
-
- AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
-
- ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
-
- if (result == ResultCode.Success)
- {
- renderer = audioRenderer;
-
- Register(renderer);
- }
- else
- {
- ReleaseSessionId(sessionId);
-
- renderer = null;
- }
-
- return result;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- lock (_audioProcessorLock)
- {
- if (_isRunning)
- {
- StopLocked();
- }
- }
-
- Processor.Dispose();
-
- foreach (HardwareDevice device in OutputDevices)
- {
- device.Dispose();
- }
- }
- }
- }
-}