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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Parameter
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter')
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs116
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs47
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs51
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs100
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs61
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs49
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs118
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs144
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs136
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs103
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs55
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs50
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs39
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs44
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MixParameter.cs112
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs38
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs38
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs38
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs78
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs75
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs70
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs43
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs84
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs63
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs62
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs45
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs360
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs52
28 files changed, 0 insertions, 2271 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs b/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs
deleted file mode 100644
index 047aa279..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs
+++ /dev/null
@@ -1,116 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Types;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Audio Renderer user configuration.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AudioRendererConfiguration
- {
- /// <summary>
- /// The target sample rate of the user.
- /// </summary>
- /// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
- public uint SampleRate;
-
- /// <summary>
- /// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
- /// </summary>
- public uint SampleCount;
-
- /// <summary>
- /// The maximum mix buffer count.
- /// </summary>
- public uint MixBufferCount;
-
- /// <summary>
- /// The maximum amount of sub mixes that could be used by the user.
- /// </summary>
- public uint SubMixBufferCount;
-
- /// <summary>
- /// The maximum amount of voices that could be used by the user.
- /// </summary>
- public uint VoiceCount;
-
- /// <summary>
- /// The maximum amount of sinks that could be used by the user.
- /// </summary>
- public uint SinkCount;
-
- /// <summary>
- /// The maximum amount of effects that could be used by the user.
- /// </summary>
- public uint EffectCount;
-
- /// <summary>
- /// The maximum amount of performance metric frames that could be used by the user.
- /// </summary>
- public uint PerformanceMetricFramesCount;
-
- /// <summary>
- /// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
- /// </summary>
- /// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
- [MarshalAs(UnmanagedType.I1)]
- public bool VoiceDropEnabled;
-
- /// <summary>
- /// Reserved/unused
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// The target rendering device.
- /// </summary>
- /// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
- public AudioRendererRenderingDevice RenderingDevice;
-
- /// <summary>
- /// The target execution mode.
- /// </summary>
- /// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
- public AudioRendererExecutionMode ExecutionMode;
-
- /// <summary>
- /// The maximum amount of splitters that could be used by the user.
- /// </summary>
- public uint SplitterCount;
-
- /// <summary>
- /// The maximum amount of splitters destinations that could be used by the user.
- /// </summary>
- public uint SplitterDestinationCount;
-
- /// <summary>
- /// The size of the external context.
- /// </summary>
- /// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
- public uint ExternalContextSize;
-
- /// <summary>
- /// The user audio revision
- /// </summary>
- /// <seealso cref="Server.BehaviourContext"/>
- public int Revision;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
deleted file mode 100644
index e5312f04..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for behaviour.
- /// </summary>
- /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BehaviourErrorInfoOutStatus
- {
- /// <summary>
- /// The reported errors.
- /// </summary>
- public Array10<ErrorInfo> ErrorInfos;
-
- /// <summary>
- /// The amount of error that got reported.
- /// </summary>
- public uint ErrorInfosCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs b/Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs
deleted file mode 100644
index de6b9577..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Biquad filter parameters.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
- public struct BiquadFilterParameter
- {
- /// <summary>
- /// Set to true if the biquad filter is active.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool Enable;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// Biquad filter numerator (b0, b1, b2).
- /// </summary>
- public Array3<short> Numerator;
-
- /// <summary>
- /// Biquad filter denominator (a1, a2).
- /// </summary>
- /// <remarks>a0 = 1</remarks>
- public Array2<short> Denominator;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs
deleted file mode 100644
index 5a747922..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AuxiliaryBufferParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
- /// </summary>
- public Array24<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
- /// </summary>
- public Array24<byte> Output;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelCount;
-
- /// <summary>
- /// The target sample rate.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The buffer storage total size.
- /// </summary>
- public uint BufferStorageSize;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint ChannelCountMax;
-
- /// <summary>
- /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong SendBufferInfoAddress;
-
- /// <summary>
- /// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public ulong SendBufferStorageAddress;
-
- /// <summary>
- /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong ReturnBufferInfoAddress;
-
- /// <summary>
- /// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public ulong ReturnBufferStorageAddress;
-
- /// <summary>
- /// Size of a sample of the mix buffer.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint MixBufferSampleSize;
-
- /// <summary>
- /// The total count of sample that can be stored.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint TotalSampleCount;
-
- /// <summary>
- /// The count of sample of the mix buffer.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint MixBufferSampleCount;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs
deleted file mode 100644
index 7d58d4be..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BiquadFilterEffectParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// Biquad filter numerator (b0, b1, b2).
- /// </summary>
- public Array3<short> Numerator;
-
- /// <summary>
- /// Biquad filter denominator (a1, a2).
- /// </summary>
- /// <remarks>a0 = 1</remarks>
- public Array2<short> Denominator;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public byte ChannelCount;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs
deleted file mode 100644
index b0c0c337..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BufferMixParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array24<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array24<byte> Output;
-
- /// <summary>
- /// The output volumes of the mixes.
- /// </summary>
- public Array24<float> Volumes;
-
- /// <summary>
- /// The total count of mixes used.
- /// </summary>
- public uint MixesCount;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs
deleted file mode 100644
index e0dbeb7c..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Delay"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct DelayParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
-
- /// <summary>
- /// The maximum delay time in milliseconds.
- /// </summary>
- public uint DelayTimeMax;
-
- /// <summary>
- /// The delay time in milliseconds.
- /// </summary>
- public uint DelayTime;
-
- /// <summary>
- /// The target sample rate. (Q15)
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The input gain. (Q15)
- /// </summary>
- public uint InGain;
-
- /// <summary>
- /// The feedback gain. (Q15)
- /// </summary>
- public uint FeedbackGain;
-
- /// <summary>
- /// The output gain. (Q15)
- /// </summary>
- public uint OutGain;
-
- /// <summary>
- /// The dry gain. (Q15)
- /// </summary>
- public uint DryGain;
-
- /// <summary>
- /// The channel spread of the <see cref="FeedbackGain"/>. (Q15)
- /// </summary>
- public uint ChannelSpread;
-
- /// <summary>
- /// The low pass amount. (Q15)
- /// </summary>
- public uint LowPassAmount;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
-
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCount);
- }
-
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCountMax);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs
deleted file mode 100644
index 0dbecfb8..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs
+++ /dev/null
@@ -1,144 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct Reverb3dParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private uint _reserved;
-
- /// <summary>
- /// The target sample rate.
- /// </summary>
- /// <remarks>This is in kHz.</remarks>
- public uint SampleRate;
-
- /// <summary>
- /// Gain of the room high-frequency effect.
- /// </summary>
- public float RoomHf;
-
- /// <summary>
- /// Reference high frequency.
- /// </summary>
- public float HfReference;
-
- /// <summary>
- /// Reverberation decay time at low frequencies.
- /// </summary>
- public float DecayTime;
-
- /// <summary>
- /// Ratio of the decay time at high frequencies to the decay time at low frequencies.
- /// </summary>
- public float HfDecayRatio;
-
- /// <summary>
- /// Gain of the room effect.
- /// </summary>
- public float RoomGain;
-
- /// <summary>
- /// Gain of the early reflections relative to <see cref="RoomGain"/>.
- /// </summary>
- public float ReflectionsGain;
-
- /// <summary>
- /// Gain of the late reverberation relative to <see cref="RoomGain"/>.
- /// </summary>
- public float ReverbGain;
-
- /// <summary>
- /// Echo density in the late reverberation decay.
- /// </summary>
- public float Diffusion;
-
- /// <summary>
- /// Modal density in the late reverberation decay.
- /// </summary>
- public float ReflectionDelay;
-
- /// <summary>
- /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
- /// </summary>
- public float ReverbDelayTime;
-
- /// <summary>
- /// Modal density in the late reverberation decay.
- /// </summary>
- public float Density;
-
- /// <summary>
- /// The dry gain.
- /// </summary>
- public float DryGain;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState ParameterStatus;
-
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCount);
- }
-
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCountMax);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs
deleted file mode 100644
index daa81c51..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct ReverbParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
-
- /// <summary>
- /// The target sample rate. (Q15)
- /// </summary>
- /// <remarks>This is in kHz.</remarks>
- public int SampleRate;
-
- /// <summary>
- /// The early mode to use.
- /// </summary>
- public ReverbEarlyMode EarlyMode;
-
- /// <summary>
- /// The gain to apply to the result of the early reflection. (Q15)
- /// </summary>
- public int EarlyGain;
-
- /// <summary>
- /// The pre-delay time in milliseconds. (Q15)
- /// </summary>
- public int PreDelayTime;
-
- /// <summary>
- /// The late mode to use.
- /// </summary>
- public ReverbLateMode LateMode;
-
- /// <summary>
- /// The gain to apply to the result of the late reflection. (Q15)
- /// </summary>
- public int LateGain;
-
- /// <summary>
- /// The decay time. (Q15)
- /// </summary>
- public int DecayTime;
-
- /// <summary>
- /// The high frequency decay ratio. (Q15)
- /// </summary>
- /// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks>
- public int HighFrequencyDecayRatio;
-
- /// <summary>
- /// The coloration of the decay. (Q15)
- /// </summary>
- public int Coloration;
-
- /// <summary>
- /// The reverb gain. (Q15)
- /// </summary>
- public int ReverbGain;
-
- /// <summary>
- /// The output gain. (Q15)
- /// </summary>
- public int OutGain;
-
- /// <summary>
- /// The dry gain. (Q15)
- /// </summary>
- public int DryGain;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
-
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCount);
- }
-
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCountMax);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs
deleted file mode 100644
index af8edeff..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for an effect.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectInParameter
- {
- /// <summary>
- /// Type of the effect.
- /// </summary>
- public EffectType Type;
-
- /// <summary>
- /// Set to true if the effect is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEnabled;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved1;
-
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// Address of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- public ulong BufferBase;
-
- /// <summary>
- /// Size of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- public ulong BufferSize;
-
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- public uint ProcessingOrder;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _reserved2;
-
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
-
- [StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
- private struct SpecificDataStruct { }
-
- /// <summary>
- /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
- /// </summary>
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
-
- /// <summary>
- /// Check if the given channel count is valid.
- /// </summary>
- /// <param name="channelCount">The channel count to check</param>
- /// <returns>Returns true if the channel count is valid.</returns>
- public static bool IsChannelCountValid(int channelCount)
- {
- return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs
deleted file mode 100644
index 7ed2c7ba..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for an effect.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectOutStatus
- {
- /// <summary>
- /// The state of an effect.
- /// </summary>
- public enum EffectState : byte
- {
- /// <summary>
- /// The effect is enabled.
- /// </summary>
- Enabled = 3,
-
- /// <summary>
- /// The effect is disabled.
- /// </summary>
- Disabled = 4
- }
-
- /// <summary>
- /// Current effect state.
- /// </summary>
- // TODO: enum?
- public EffectState State;
-
- /// <summary>
- /// Unused/Reserved.
- /// </summary>
- private unsafe fixed byte _reserved[15];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs
deleted file mode 100644
index 15498cca..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MemoryPoolInParameter
- {
- /// <summary>
- /// The CPU address used by the memory pool.
- /// </summary>
- public CpuAddress CpuAddress;
-
- /// <summary>
- /// The size used by the memory pool.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// The target state the user wants.
- /// </summary>
- public MemoryPoolUserState State;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs
deleted file mode 100644
index c125cb8b..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MemoryPoolOutStatus
- {
- /// <summary>
- /// The current server memory pool state.
- /// </summary>
- public MemoryPoolUserState State;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs b/Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs
deleted file mode 100644
index cdbd5871..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information header for mix updates on REV7 and later
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MixInParameterDirtyOnlyUpdate
- {
- /// <summary>
- /// Magic of the header
- /// </summary>
- /// <remarks>Never checked on hardware.</remarks>
- public uint Magic;
-
- /// <summary>
- /// The count of <see cref="MixParameter"/> following this header.
- /// </summary>
- public uint MixCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed byte _reserved[24];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs
deleted file mode 100644
index 7f45bca6..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs
+++ /dev/null
@@ -1,112 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a mix.
- /// </summary>
- /// <remarks>Also used on the client side for mix tracking.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MixParameter
- {
- /// <summary>
- /// Base volume of the mix.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Target sample rate of the mix.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Target buffer count.
- /// </summary>
- public uint BufferCount;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if it was changed.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsDirty;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved1;
-
- /// <summary>
- /// The id of the mix.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The effect count. (client side)
- /// </summary>
- public uint EffectCount;
-
- /// <summary>
- /// The mix node id.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ulong _reserved2;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixVolumeArray _mixBufferVolumeArray;
-
- /// <summary>
- /// The mix to output the result of this mix.
- /// </summary>
- public int DestinationMixId;
-
- /// <summary>
- /// The splitter to output the result of this mix.
- /// </summary>
- public uint DestinationSplitterId;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _reserved3;
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixVolumeArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when no splitter id is specified.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs
deleted file mode 100644
index 929f006b..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Performance
-{
- /// <summary>
- /// Input information for performance monitoring.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct PerformanceInParameter
- {
- /// <summary>
- /// The target node id to monitor performance on.
- /// </summary>
- public int TargetNodeId;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs
deleted file mode 100644
index 9263362c..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Performance
-{
- /// <summary>
- /// Output information for performance monitoring.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct PerformanceOutStatus
- {
- /// <summary>
- /// Indicates the total size output to the performance buffer.
- /// </summary>
- public uint HistorySize;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs
deleted file mode 100644
index 315f0968..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Renderer output information on REV5 and later.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct RendererInfoOutStatus
- {
- /// <summary>
- /// The count of updates sent to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong ElapsedFrameCount;
-
- /// <summary>
- /// Reserved/Unused.
- /// </summary>
- private ulong _reserved;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs
deleted file mode 100644
index d688529a..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Sink
-{
- /// <summary>
- /// <see cref="SinkInParameter.SpecificData"/> for <see cref="SinkType.CircularBuffer"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct CircularBufferParameter
- {
- /// <summary>
- /// The CPU address of the user circular buffer.
- /// </summary>
- public CpuAddress BufferAddress;
-
- /// <summary>
- /// The size of the user circular buffer.
- /// </summary>
- public uint BufferSize;
-
- /// <summary>
- /// The total count of channels to output to the circular buffer.
- /// </summary>
- public uint InputCount;
-
- /// <summary>
- /// The target sample count to output per update in the circular buffer.
- /// </summary>
- public uint SampleCount;
-
- /// <summary>
- /// Last read offset on the CPU side.
- /// </summary>
- public uint LastReadOffset;
-
- /// <summary>
- /// The target <see cref="SampleFormat"/>.
- /// </summary>
- /// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed byte _reserved1[3];
-
- /// <summary>
- /// The input channels index that will be used.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved2;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs
deleted file mode 100644
index 591b4945..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Sink
-{
- /// <summary>
- /// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct DeviceParameter
- {
- /// <summary>
- /// Device name storage.
- /// </summary>
- private DeviceNameStruct _deviceName;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _padding;
-
- /// <summary>
- /// The total count of channels to output to the device.
- /// </summary>
- public uint InputCount;
-
- /// <summary>
- /// The input channels index that will be used.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// Set to true if the user controls Surround to Stereo downmixing coefficients.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool DownMixParameterEnabled;
-
- /// <summary>
- /// The user Surround to Stereo downmixing coefficients.
- /// </summary>
- public Array4<float> DownMixParameter;
-
- [StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
- private struct DeviceNameStruct { }
-
- /// <summary>
- /// The output device name.
- /// </summary>
- public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs
deleted file mode 100644
index 0859ef31..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a sink.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SinkInParameter
- {
- /// <summary>
- /// Type of the sink.
- /// </summary>
- public SinkType Type;
-
- /// <summary>
- /// Set to true if the sink is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved1;
-
- /// <summary>
- /// The node id of the sink.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed ulong _reserved2[3];
-
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
-
- [StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
- private struct SpecificDataStruct { }
-
- /// <summary>
- /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace.
- /// </summary>
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs
deleted file mode 100644
index e0cb4942..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for a sink.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SinkOutStatus
- {
- /// <summary>
- /// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>.
- /// </summary>
- public uint LastWrittenOffset;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _padding;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed ulong _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs
deleted file mode 100644
index a1c18d57..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input header for a splitter destination update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterDestinationInParameter
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// Target splitter destination data id.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mixBufferVolume;
-
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed byte _reserved[3];
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
-
- /// <summary>
- /// The expected constant of any input header.
- /// </summary>
- private const uint ValidMagic = 0x44444E53;
-
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs
deleted file mode 100644
index a829abf9..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input header for a splitter state update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameter
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// Target splitter id.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Count of splitter destinations.
- /// </summary>
- /// <remarks>Splitter destination ids are defined right after this header.</remarks>
- public int DestinationCount;
-
- /// <summary>
- /// The expected constant of any input header.
- /// </summary>
- private const uint ValidMagic = 0x49444E53;
-
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs b/Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs
deleted file mode 100644
index 746d59b7..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input header for splitter update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameterHeader
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The count of <see cref="SplitterInParameter"/> after the header.
- /// </summary>
- public uint SplitterCount;
-
- /// <summary>
- /// The count of splitter destinations after the header and splitter info.
- /// </summary>
- public uint SplitterDestinationCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[5];
-
- /// <summary>
- /// The expected constant of any input splitter header.
- /// </summary>
- private const uint ValidMagic = 0x48444E53;
-
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs
deleted file mode 100644
index 73ad2bfd..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a voice channel resources.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
- public struct VoiceChannelResourceInParameter
- {
- /// <summary>
- /// The id of the voice channel resource.
- /// </summary>
- public uint Id;
-
- /// <summary>
- /// Mix volumes for the voice channel resource.
- /// </summary>
- public Array24<float> Mix;
-
- /// <summary>
- /// Indicate if the voice channel resource is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
deleted file mode 100644
index 9a18a95a..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
+++ /dev/null
@@ -1,360 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Common.Memory;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a voice.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
- public struct VoiceInParameter
- {
- /// <summary>
- /// Id of the voice.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Node id of the voice.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Set to true if the voice is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- /// <summary>
- /// Set to true if the voice is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool InUse;
-
- /// <summary>
- /// The voice <see cref="PlayState"/> wanted by the user.
- /// </summary>
- public PlayState PlayState;
-
- /// <summary>
- /// The <see cref="SampleFormat"/> of the voice.
- /// </summary>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// The sample rate of the voice.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The priority of the voice.
- /// </summary>
- public uint Priority;
-
- /// <summary>
- /// Target sorting position of the voice. (Used to sort voices with the same <see cref="Priority"/>)
- /// </summary>
- public uint SortingOrder;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelCount;
-
- /// <summary>
- /// The pitch used on the voice.
- /// </summary>
- public float Pitch;
-
- /// <summary>
- /// The output volume of the voice.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Biquad filters to apply to the output of the voice.
- /// </summary>
- public Array2<BiquadFilterParameter> BiquadFilters;
-
- /// <summary>
- /// Total count of <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersCount;
-
- /// <summary>
- /// Current playing <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersIndex;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private uint _reserved1;
-
- /// <summary>
- /// User state address required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the address of the GC-ADPCM coefficients.</remarks>
- public ulong DataSourceStateAddress;
-
- /// <summary>
- /// User state size required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the size of the GC-ADPCM coefficients.</remarks>
- public ulong DataSourceStateSize;
-
- /// <summary>
- /// The target mix id of the voice.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The target splitter id of the voice.
- /// </summary>
- public uint SplitterId;
-
- /// <summary>
- /// The wavebuffer parameters of this voice.
- /// </summary>
- public Array4<WaveBufferInternal> WaveBuffers;
-
- /// <summary>
- /// The channel resource ids associated to the voice.
- /// </summary>
- public Array6<int> ChannelResourceIds;
-
- /// <summary>
- /// Reset the voice drop flag during voice server update.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool ResetVoiceDropFlag;
-
- /// <summary>
- /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public byte FlushWaveBufferCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private ushort _reserved2;
-
- /// <summary>
- /// Change the behaviour of the voice.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public DecodingBehaviour DecodingBehaviourFlags;
-
- /// <summary>
- /// Change the Sample Rate Conversion (SRC) quality of the voice.
- /// </summary>
- /// <remarks>This was added on REV8.</remarks>
- public SampleRateConversionQuality SrcQuality;
-
- /// <summary>
- /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
- /// </summary>
- public uint ExternalContext;
-
- /// <summary>
- /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
- /// </summary>
- public uint ExternalContextSize;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved3[2];
-
- /// <summary>
- /// Input information for a voice wavebuffer.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
- public struct WaveBufferInternal
- {
- /// <summary>
- /// Address of the wavebuffer data.
- /// </summary>
- public ulong Address;
-
- /// <summary>
- /// Size of the wavebuffer data.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// Offset of the first sample to play.
- /// </summary>
- public uint StartSampleOffset;
-
- /// <summary>
- /// Offset of the last sample to play.
- /// </summary>
- public uint EndSampleOffset;
-
- /// <summary>
- /// If set to true, the wavebuffer will loop when reaching <see cref="EndSampleOffset"/>.
- /// </summary>
- /// <remarks>
- /// Starting with REV8, you can specify how many times to loop the wavebuffer (<see cref="LoopCount"/>) and where it should start and end when looping (<see cref="LoopFirstSampleOffset"/> and <see cref="LoopLastSampleOffset"/>)
- /// </remarks>
- [MarshalAs(UnmanagedType.I1)]
- public bool ShouldLoop;
-
- /// <summary>
- /// Indicates that this is the last wavebuffer to play of the voice.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
-
- /// <summary>
- /// Indicates if the server should update its internal state.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool SentToServer;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// If set to anything other than 0, specifies how many times to loop the wavebuffer.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public int LoopCount;
-
- /// <summary>
- /// Address of the context used by the sample decoder.
- /// </summary>
- /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public ulong ContextAddress;
-
- /// <summary>
- /// Size of the context used by the sample decoder.
- /// </summary>
- /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public ulong ContextSize;
-
- /// <summary>
- /// If set to anything other than 0, specifies the offset of the first sample to play when looping.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public uint LoopFirstSampleOffset;
-
- /// <summary>
- /// If set to anything other than 0, specifies the offset of the last sample to play when looping.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public uint LoopLastSampleOffset;
-
- /// <summary>
- /// Check if the sample offsets are in a valid range for generic PCM.
- /// </summary>
- /// <typeparam name="T">The PCM sample type</typeparam>
- /// <returns>Returns true if the sample offset are in range of the size.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool IsSampleOffsetInRangeForPcm<T>() where T : unmanaged
- {
- uint dataTypeSize = (uint)Unsafe.SizeOf<T>();
-
- return StartSampleOffset * dataTypeSize <= Size &&
- EndSampleOffset * dataTypeSize <= Size;
- }
-
- /// <summary>
- /// Check if the sample offsets are in a valid range for the given <see cref="SampleFormat"/>.
- /// </summary>
- /// <param name="format">The target <see cref="SampleFormat"/></param>
- /// <returns>Returns true if the sample offset are in range of the size.</returns>
- public bool IsSampleOffsetValid(SampleFormat format)
- {
- bool result;
-
- switch (format)
- {
- case SampleFormat.PcmInt16:
- result = IsSampleOffsetInRangeForPcm<ushort>();
- break;
- case SampleFormat.PcmFloat:
- result = IsSampleOffsetInRangeForPcm<float>();
- break;
- case SampleFormat.Adpcm:
- result = AdpcmHelper.GetAdpcmDataSize((int)StartSampleOffset) <= Size &&
- AdpcmHelper.GetAdpcmDataSize((int)EndSampleOffset) <= Size;
- break;
- default:
- throw new NotImplementedException($"{format} not implemented!");
- }
-
- return result;
- }
- }
-
- /// <summary>
- /// Flag altering the behaviour of wavebuffer decoding.
- /// </summary>
- [Flags]
- public enum DecodingBehaviour : ushort
- {
- /// <summary>
- /// Default decoding behaviour.
- /// </summary>
- Default = 0,
-
- /// <summary>
- /// Reset the played samples accumulator when looping.
- /// </summary>
- PlayedSampleCountResetWhenLooping = 1,
-
- /// <summary>
- /// Skip pitch and Sample Rate Conversion (SRC).
- /// </summary>
- SkipPitchAndSampleRateConversion = 2
- }
-
- /// <summary>
- /// Specify the quality to use during Sample Rate Conversion (SRC) and pitch handling.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public enum SampleRateConversionQuality : byte
- {
- /// <summary>
- /// Resample interpolating 4 samples per output sample.
- /// </summary>
- Default,
-
- /// <summary>
- /// Resample interpolating 8 samples per output sample.
- /// </summary>
- High,
-
- /// <summary>
- /// Resample interpolating 1 samples per output sample.
- /// </summary>
- Low
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs
deleted file mode 100644
index 62d17a5a..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information about a voice.
- /// </summary>
- /// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct VoiceOutStatus
- {
- /// <summary>
- /// The total amount of samples that was played.
- /// </summary>
- /// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
- /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
- public ulong PlayedSampleCount;
-
- /// <summary>
- /// The total amount of <see cref="WaveBuffer"/> consumed.
- /// </summary>
- public uint PlayedWaveBuffersCount;
-
- /// <summary>
- /// If set to true, the voice was dropped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool VoiceDropFlag;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed byte _reserved[3];
- }
-}