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-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs38
1 files changed, 0 insertions, 38 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs
deleted file mode 100644
index 929f006b..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Performance
-{
- /// <summary>
- /// Input information for performance monitoring.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct PerformanceInParameter
- {
- /// <summary>
- /// The target node id to monitor performance on.
- /// </summary>
- public int TargetNodeId;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}