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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs')
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diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
deleted file mode 100644
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--- a/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
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@@ -1,360 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Common.Memory;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a voice.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
- public struct VoiceInParameter
- {
- /// <summary>
- /// Id of the voice.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Node id of the voice.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Set to true if the voice is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- /// <summary>
- /// Set to true if the voice is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool InUse;
-
- /// <summary>
- /// The voice <see cref="PlayState"/> wanted by the user.
- /// </summary>
- public PlayState PlayState;
-
- /// <summary>
- /// The <see cref="SampleFormat"/> of the voice.
- /// </summary>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// The sample rate of the voice.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The priority of the voice.
- /// </summary>
- public uint Priority;
-
- /// <summary>
- /// Target sorting position of the voice. (Used to sort voices with the same <see cref="Priority"/>)
- /// </summary>
- public uint SortingOrder;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelCount;
-
- /// <summary>
- /// The pitch used on the voice.
- /// </summary>
- public float Pitch;
-
- /// <summary>
- /// The output volume of the voice.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Biquad filters to apply to the output of the voice.
- /// </summary>
- public Array2<BiquadFilterParameter> BiquadFilters;
-
- /// <summary>
- /// Total count of <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersCount;
-
- /// <summary>
- /// Current playing <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersIndex;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private uint _reserved1;
-
- /// <summary>
- /// User state address required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the address of the GC-ADPCM coefficients.</remarks>
- public ulong DataSourceStateAddress;
-
- /// <summary>
- /// User state size required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the size of the GC-ADPCM coefficients.</remarks>
- public ulong DataSourceStateSize;
-
- /// <summary>
- /// The target mix id of the voice.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The target splitter id of the voice.
- /// </summary>
- public uint SplitterId;
-
- /// <summary>
- /// The wavebuffer parameters of this voice.
- /// </summary>
- public Array4<WaveBufferInternal> WaveBuffers;
-
- /// <summary>
- /// The channel resource ids associated to the voice.
- /// </summary>
- public Array6<int> ChannelResourceIds;
-
- /// <summary>
- /// Reset the voice drop flag during voice server update.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool ResetVoiceDropFlag;
-
- /// <summary>
- /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public byte FlushWaveBufferCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private ushort _reserved2;
-
- /// <summary>
- /// Change the behaviour of the voice.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public DecodingBehaviour DecodingBehaviourFlags;
-
- /// <summary>
- /// Change the Sample Rate Conversion (SRC) quality of the voice.
- /// </summary>
- /// <remarks>This was added on REV8.</remarks>
- public SampleRateConversionQuality SrcQuality;
-
- /// <summary>
- /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
- /// </summary>
- public uint ExternalContext;
-
- /// <summary>
- /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
- /// </summary>
- public uint ExternalContextSize;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved3[2];
-
- /// <summary>
- /// Input information for a voice wavebuffer.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
- public struct WaveBufferInternal
- {
- /// <summary>
- /// Address of the wavebuffer data.
- /// </summary>
- public ulong Address;
-
- /// <summary>
- /// Size of the wavebuffer data.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// Offset of the first sample to play.
- /// </summary>
- public uint StartSampleOffset;
-
- /// <summary>
- /// Offset of the last sample to play.
- /// </summary>
- public uint EndSampleOffset;
-
- /// <summary>
- /// If set to true, the wavebuffer will loop when reaching <see cref="EndSampleOffset"/>.
- /// </summary>
- /// <remarks>
- /// Starting with REV8, you can specify how many times to loop the wavebuffer (<see cref="LoopCount"/>) and where it should start and end when looping (<see cref="LoopFirstSampleOffset"/> and <see cref="LoopLastSampleOffset"/>)
- /// </remarks>
- [MarshalAs(UnmanagedType.I1)]
- public bool ShouldLoop;
-
- /// <summary>
- /// Indicates that this is the last wavebuffer to play of the voice.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
-
- /// <summary>
- /// Indicates if the server should update its internal state.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool SentToServer;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// If set to anything other than 0, specifies how many times to loop the wavebuffer.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public int LoopCount;
-
- /// <summary>
- /// Address of the context used by the sample decoder.
- /// </summary>
- /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public ulong ContextAddress;
-
- /// <summary>
- /// Size of the context used by the sample decoder.
- /// </summary>
- /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public ulong ContextSize;
-
- /// <summary>
- /// If set to anything other than 0, specifies the offset of the first sample to play when looping.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public uint LoopFirstSampleOffset;
-
- /// <summary>
- /// If set to anything other than 0, specifies the offset of the last sample to play when looping.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public uint LoopLastSampleOffset;
-
- /// <summary>
- /// Check if the sample offsets are in a valid range for generic PCM.
- /// </summary>
- /// <typeparam name="T">The PCM sample type</typeparam>
- /// <returns>Returns true if the sample offset are in range of the size.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool IsSampleOffsetInRangeForPcm<T>() where T : unmanaged
- {
- uint dataTypeSize = (uint)Unsafe.SizeOf<T>();
-
- return StartSampleOffset * dataTypeSize <= Size &&
- EndSampleOffset * dataTypeSize <= Size;
- }
-
- /// <summary>
- /// Check if the sample offsets are in a valid range for the given <see cref="SampleFormat"/>.
- /// </summary>
- /// <param name="format">The target <see cref="SampleFormat"/></param>
- /// <returns>Returns true if the sample offset are in range of the size.</returns>
- public bool IsSampleOffsetValid(SampleFormat format)
- {
- bool result;
-
- switch (format)
- {
- case SampleFormat.PcmInt16:
- result = IsSampleOffsetInRangeForPcm<ushort>();
- break;
- case SampleFormat.PcmFloat:
- result = IsSampleOffsetInRangeForPcm<float>();
- break;
- case SampleFormat.Adpcm:
- result = AdpcmHelper.GetAdpcmDataSize((int)StartSampleOffset) <= Size &&
- AdpcmHelper.GetAdpcmDataSize((int)EndSampleOffset) <= Size;
- break;
- default:
- throw new NotImplementedException($"{format} not implemented!");
- }
-
- return result;
- }
- }
-
- /// <summary>
- /// Flag altering the behaviour of wavebuffer decoding.
- /// </summary>
- [Flags]
- public enum DecodingBehaviour : ushort
- {
- /// <summary>
- /// Default decoding behaviour.
- /// </summary>
- Default = 0,
-
- /// <summary>
- /// Reset the played samples accumulator when looping.
- /// </summary>
- PlayedSampleCountResetWhenLooping = 1,
-
- /// <summary>
- /// Skip pitch and Sample Rate Conversion (SRC).
- /// </summary>
- SkipPitchAndSampleRateConversion = 2
- }
-
- /// <summary>
- /// Specify the quality to use during Sample Rate Conversion (SRC) and pitch handling.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public enum SampleRateConversionQuality : byte
- {
- /// <summary>
- /// Resample interpolating 4 samples per output sample.
- /// </summary>
- Default,
-
- /// <summary>
- /// Resample interpolating 8 samples per output sample.
- /// </summary>
- High,
-
- /// <summary>
- /// Resample interpolating 1 samples per output sample.
- /// </summary>
- Low
- }
- }
-}