diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Parameter/MixParameter.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Parameter/MixParameter.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Parameter/MixParameter.cs | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs deleted file mode 100644 index 7f45bca6..00000000 --- a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs +++ /dev/null @@ -1,112 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Common.Utilities; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Parameter -{ - /// <summary> - /// Input information for a mix. - /// </summary> - /// <remarks>Also used on the client side for mix tracking.</remarks> - [StructLayout(LayoutKind.Sequential, Pack = 1)] - public struct MixParameter - { - /// <summary> - /// Base volume of the mix. - /// </summary> - public float Volume; - - /// <summary> - /// Target sample rate of the mix. - /// </summary> - public uint SampleRate; - - /// <summary> - /// Target buffer count. - /// </summary> - public uint BufferCount; - - /// <summary> - /// Set to true if in use. - /// </summary> - [MarshalAs(UnmanagedType.I1)] - public bool IsUsed; - - /// <summary> - /// Set to true if it was changed. - /// </summary> - [MarshalAs(UnmanagedType.I1)] - public bool IsDirty; - - /// <summary> - /// Reserved/padding. - /// </summary> - private ushort _reserved1; - - /// <summary> - /// The id of the mix. - /// </summary> - public int MixId; - - /// <summary> - /// The effect count. (client side) - /// </summary> - public uint EffectCount; - - /// <summary> - /// The mix node id. - /// </summary> - public int NodeId; - - /// <summary> - /// Reserved/padding. - /// </summary> - private ulong _reserved2; - - /// <summary> - /// Mix buffer volumes storage. - /// </summary> - private MixVolumeArray _mixBufferVolumeArray; - - /// <summary> - /// The mix to output the result of this mix. - /// </summary> - public int DestinationMixId; - - /// <summary> - /// The splitter to output the result of this mix. - /// </summary> - public uint DestinationSplitterId; - - /// <summary> - /// Reserved/padding. - /// </summary> - private uint _reserved3; - - [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax * RendererConstants.MixBufferCountMax, Pack = 1)] - private struct MixVolumeArray { } - - /// <summary> - /// Mix buffer volumes. - /// </summary> - /// <remarks>Used when no splitter id is specified.</remarks> - public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray); - } -} |
