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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio.Backends.SoundIo
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio.Backends.SoundIo')
-rw-r--r--Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs
index 20aa4cbf..cde5b3d4 100644
--- a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs
+++ b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs
@@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly SoundIO _audioContext;
private readonly SoundIODevice _audioDevice;
private readonly ManualResetEvent _updateRequiredEvent;
+ private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
private int _disposeState;
@@ -22,6 +23,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
{
_audioContext = new SoundIO();
_updateRequiredEvent = new ManualResetEvent(false);
+ _pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
_audioContext.Connect();
@@ -123,6 +125,11 @@ namespace Ryujinx.Audio.Backends.SoundIo
return _updateRequiredEvent;
}
+ public ManualResetEvent GetPauseEvent()
+ {
+ return _pauseEvent;
+ }
+
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
@@ -218,6 +225,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
_audioContext.Disconnect();
_audioContext.Dispose();
+ _pauseEvent.Dispose();
}
}