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| author | mpnico <mpnico@gmail.com> | 2021-09-11 22:08:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-11 22:08:25 +0200 |
| commit | 117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch) | |
| tree | 3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio.Backends.SoundIo | |
| parent | b0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff) | |
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey
Closes Ryujinx#1604
* Refactoring how pause is handled
* Applied suggested changes from review
* Applied suggested fixes
* Pass correct suspend type to threads for suspend/resume
* Fix NRE after stoping emulation
* Removing SimulateWakeUpMessage call after resuming emulation
* Skip suspending non game process
* Pause the tickCounter in the ExecutionContext
* Refactoring tickCounter pause/resume as suggested
* Fix Config migration to add pause hotkey
* Fixed pausing only application threads
* Fix exiting emulator while paused
* Avoid pause/resume while already paused/resumed
* Cleanup unused code
* Avoid restarting audio if stopping emulation while in pause.
* Added suggested changes
* Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio.Backends.SoundIo')
| -rw-r--r-- | Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs index 20aa4cbf..cde5b3d4 100644 --- a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs +++ b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.SoundIo private readonly SoundIO _audioContext; private readonly SoundIODevice _audioDevice; private readonly ManualResetEvent _updateRequiredEvent; + private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions; private int _disposeState; @@ -22,6 +23,7 @@ namespace Ryujinx.Audio.Backends.SoundIo { _audioContext = new SoundIO(); _updateRequiredEvent = new ManualResetEvent(false); + _pauseEvent = new ManualResetEvent(true); _sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>(); _audioContext.Connect(); @@ -123,6 +125,11 @@ namespace Ryujinx.Audio.Backends.SoundIo return _updateRequiredEvent; } + public ManualResetEvent GetPauseEvent() + { + return _pauseEvent; + } + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) { if (channelCount == 0) @@ -218,6 +225,7 @@ namespace Ryujinx.Audio.Backends.SoundIo _audioContext.Disconnect(); _audioContext.Dispose(); + _pauseEvent.Dispose(); } } |
