From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'Ryujinx.Audio.Backends.SoundIo') diff --git a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs index 20aa4cbf..cde5b3d4 100644 --- a/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs +++ b/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.SoundIo private readonly SoundIO _audioContext; private readonly SoundIODevice _audioDevice; private readonly ManualResetEvent _updateRequiredEvent; + private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary _sessions; private int _disposeState; @@ -22,6 +23,7 @@ namespace Ryujinx.Audio.Backends.SoundIo { _audioContext = new SoundIO(); _updateRequiredEvent = new ManualResetEvent(false); + _pauseEvent = new ManualResetEvent(true); _sessions = new ConcurrentDictionary(); _audioContext.Connect(); @@ -123,6 +125,11 @@ namespace Ryujinx.Audio.Backends.SoundIo return _updateRequiredEvent; } + public ManualResetEvent GetPauseEvent() + { + return _pauseEvent; + } + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) { if (channelCount == 0) @@ -218,6 +225,7 @@ namespace Ryujinx.Audio.Backends.SoundIo _audioContext.Disconnect(); _audioContext.Dispose(); + _pauseEvent.Dispose(); } } -- cgit v1.2.3