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authorMary <me@thog.eu>2021-05-05 23:37:09 +0200
committerGitHub <noreply@github.com>2021-05-05 23:37:09 +0200
commiteb056218a13fa145adcc9ecafd166b1b1f2caccb (patch)
treecbc911c3473fd431e70f1dfb1e143f1acd2f6178 /Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs
parent106512229e36a570e945e1b60963ff3bd56937c4 (diff)
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs')
-rw-r--r--Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs b/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs
new file mode 100644
index 00000000..71ef414a
--- /dev/null
+++ b/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs
@@ -0,0 +1,16 @@
+namespace Ryujinx.Audio.Backends.SDL2
+{
+ class SDL2AudioBuffer
+ {
+ public readonly ulong DriverIdentifier;
+ public readonly ulong SampleCount;
+ public ulong SamplePlayed;
+
+ public SDL2AudioBuffer(ulong driverIdentifier, ulong sampleCount)
+ {
+ DriverIdentifier = driverIdentifier;
+ SampleCount = sampleCount;
+ SamplePlayed = 0;
+ }
+ }
+}