From eb056218a13fa145adcc9ecafd166b1b1f2caccb Mon Sep 17 00:00:00 2001 From: Mary Date: Wed, 5 May 2021 23:37:09 +0200 Subject: audio: Implement a SDL2 backend (#2258) * audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments --- Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs') diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs b/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs new file mode 100644 index 00000000..71ef414a --- /dev/null +++ b/Ryujinx.Audio.Backends.SDL2/SDL2AudioBuffer.cs @@ -0,0 +1,16 @@ +namespace Ryujinx.Audio.Backends.SDL2 +{ + class SDL2AudioBuffer + { + public readonly ulong DriverIdentifier; + public readonly ulong SampleCount; + public ulong SamplePlayed; + + public SDL2AudioBuffer(ulong driverIdentifier, ulong sampleCount) + { + DriverIdentifier = driverIdentifier; + SampleCount = sampleCount; + SamplePlayed = 0; + } + } +} -- cgit v1.2.3