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| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs')
| -rw-r--r-- | Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs new file mode 100644 index 00000000..43f238ef --- /dev/null +++ b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs @@ -0,0 +1,170 @@ +using OpenTK.Audio; +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Integration; +using Ryujinx.Memory; +using System; +using System.Collections.Generic; +using System.Threading; +using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; + +namespace Ryujinx.Audio.Backends.OpenAL +{ + public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver + { + private object _lock = new object(); + + private AudioContext _context; + private ManualResetEvent _updateRequiredEvent; + private List<OpenALHardwareDeviceSession> _sessions; + private bool _stillRunning; + private Thread _updaterThread; + + public OpenALHardwareDeviceDriver() + { + _context = new AudioContext(); + _updateRequiredEvent = new ManualResetEvent(false); + _sessions = new List<OpenALHardwareDeviceSession>(); + + _stillRunning = true; + _updaterThread = new Thread(Update) + { + Name = "HardwareDeviceDriver.OpenAL" + }; + + _updaterThread.Start(); + } + + public static bool IsSupported + { + get + { + try + { + return AudioContext.AvailableDevices.Count > 0; + } + catch + { + return false; + } + } + } + + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) + { + if (channelCount == 0) + { + channelCount = 2; + } + + if (sampleRate == 0) + { + sampleRate = Constants.TargetSampleRate; + } + + if (direction != Direction.Output) + { + throw new ArgumentException($"{direction}"); + } + else if (!SupportsChannelCount(channelCount)) + { + throw new ArgumentException($"{channelCount}"); + } + + lock (_lock) + { + OpenALHardwareDeviceSession session = new OpenALHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount); + + _sessions.Add(session); + + return session; + } + } + + internal void Unregister(OpenALHardwareDeviceSession session) + { + lock (_lock) + { + _sessions.Remove(session); + } + } + + public ManualResetEvent GetUpdateRequiredEvent() + { + return _updateRequiredEvent; + } + + private void Update() + { + while (_stillRunning) + { + bool updateRequired = false; + + lock (_lock) + { + foreach (OpenALHardwareDeviceSession session in _sessions) + { + if (session.Update()) + { + updateRequired = true; + } + } + } + + if (updateRequired) + { + _updateRequiredEvent.Set(); + } + + // If it's not slept it will waste cycles. + Thread.Sleep(10); + } + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + lock (_lock) + { + _stillRunning = false; + _updaterThread.Join(); + + // Loop against all sessions to dispose them (they will unregister themself) + while (_sessions.Count > 0) + { + OpenALHardwareDeviceSession session = _sessions[0]; + + session.Dispose(); + } + } + + _context.Dispose(); + } + } + + public bool SupportsSampleRate(uint sampleRate) + { + return true; + } + + public bool SupportsSampleFormat(SampleFormat sampleFormat) + { + return true; + } + + public bool SupportsChannelCount(uint channelCount) + { + return channelCount == 1 || channelCount == 2 || channelCount == 6; + } + + public bool SupportsDirection(Direction direction) + { + return direction == Direction.Output; + } + } +} |
