From f556c80d0230056335632b60c71f1567e177239e Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 26 Feb 2021 01:11:56 +0100 Subject: Haydn: Part 1 (#2007) * Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments --- .../OpenALHardwareDeviceDriver.cs | 170 +++++++++++++++++++++ 1 file changed, 170 insertions(+) create mode 100644 Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs') diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs new file mode 100644 index 00000000..43f238ef --- /dev/null +++ b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs @@ -0,0 +1,170 @@ +using OpenTK.Audio; +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Integration; +using Ryujinx.Memory; +using System; +using System.Collections.Generic; +using System.Threading; +using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; + +namespace Ryujinx.Audio.Backends.OpenAL +{ + public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver + { + private object _lock = new object(); + + private AudioContext _context; + private ManualResetEvent _updateRequiredEvent; + private List _sessions; + private bool _stillRunning; + private Thread _updaterThread; + + public OpenALHardwareDeviceDriver() + { + _context = new AudioContext(); + _updateRequiredEvent = new ManualResetEvent(false); + _sessions = new List(); + + _stillRunning = true; + _updaterThread = new Thread(Update) + { + Name = "HardwareDeviceDriver.OpenAL" + }; + + _updaterThread.Start(); + } + + public static bool IsSupported + { + get + { + try + { + return AudioContext.AvailableDevices.Count > 0; + } + catch + { + return false; + } + } + } + + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) + { + if (channelCount == 0) + { + channelCount = 2; + } + + if (sampleRate == 0) + { + sampleRate = Constants.TargetSampleRate; + } + + if (direction != Direction.Output) + { + throw new ArgumentException($"{direction}"); + } + else if (!SupportsChannelCount(channelCount)) + { + throw new ArgumentException($"{channelCount}"); + } + + lock (_lock) + { + OpenALHardwareDeviceSession session = new OpenALHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount); + + _sessions.Add(session); + + return session; + } + } + + internal void Unregister(OpenALHardwareDeviceSession session) + { + lock (_lock) + { + _sessions.Remove(session); + } + } + + public ManualResetEvent GetUpdateRequiredEvent() + { + return _updateRequiredEvent; + } + + private void Update() + { + while (_stillRunning) + { + bool updateRequired = false; + + lock (_lock) + { + foreach (OpenALHardwareDeviceSession session in _sessions) + { + if (session.Update()) + { + updateRequired = true; + } + } + } + + if (updateRequired) + { + _updateRequiredEvent.Set(); + } + + // If it's not slept it will waste cycles. + Thread.Sleep(10); + } + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + lock (_lock) + { + _stillRunning = false; + _updaterThread.Join(); + + // Loop against all sessions to dispose them (they will unregister themself) + while (_sessions.Count > 0) + { + OpenALHardwareDeviceSession session = _sessions[0]; + + session.Dispose(); + } + } + + _context.Dispose(); + } + } + + public bool SupportsSampleRate(uint sampleRate) + { + return true; + } + + public bool SupportsSampleFormat(SampleFormat sampleFormat) + { + return true; + } + + public bool SupportsChannelCount(uint channelCount) + { + return channelCount == 1 || channelCount == 2 || channelCount == 6; + } + + public bool SupportsDirection(Direction direction) + { + return direction == Direction.Output; + } + } +} -- cgit v1.2.3