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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs')
-rw-r--r--Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs
index 60c364da..453208a1 100644
--- a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs
+++ b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs
@@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private readonly ALDevice _device;
private readonly ALContext _context;
private readonly ManualResetEvent _updateRequiredEvent;
+ private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
private bool _stillRunning;
private Thread _updaterThread;
@@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
_device = ALC.OpenDevice("");
_context = ALC.CreateContext(_device, new ALContextAttributes());
_updateRequiredEvent = new ManualResetEvent(false);
+ _pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
_stillRunning = true;
@@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
return _updateRequiredEvent;
}
+ public ManualResetEvent GetPauseEvent()
+ {
+ return _pauseEvent;
+ }
+
private void Update()
{
ALC.MakeContextCurrent(_context);
@@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL
ALC.DestroyContext(_context);
ALC.CloseDevice(_device);
+
+ _pauseEvent.Dispose();
}
}