diff options
| author | mpnico <mpnico@gmail.com> | 2021-09-11 22:08:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-11 22:08:25 +0200 |
| commit | 117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch) | |
| tree | 3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs | |
| parent | b0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff) | |
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey
Closes Ryujinx#1604
* Refactoring how pause is handled
* Applied suggested changes from review
* Applied suggested fixes
* Pass correct suspend type to threads for suspend/resume
* Fix NRE after stoping emulation
* Removing SimulateWakeUpMessage call after resuming emulation
* Skip suspending non game process
* Pause the tickCounter in the ExecutionContext
* Refactoring tickCounter pause/resume as suggested
* Fix Config migration to add pause hotkey
* Fixed pausing only application threads
* Fix exiting emulator while paused
* Avoid pause/resume while already paused/resumed
* Cleanup unused code
* Avoid restarting audio if stopping emulation while in pause.
* Added suggested changes
* Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs')
| -rw-r--r-- | Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs index 60c364da..453208a1 100644 --- a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs +++ b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL private readonly ALDevice _device; private readonly ALContext _context; private readonly ManualResetEvent _updateRequiredEvent; + private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions; private bool _stillRunning; private Thread _updaterThread; @@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL _device = ALC.OpenDevice(""); _context = ALC.CreateContext(_device, new ALContextAttributes()); _updateRequiredEvent = new ManualResetEvent(false); + _pauseEvent = new ManualResetEvent(true); _sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>(); _stillRunning = true; @@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL return _updateRequiredEvent; } + public ManualResetEvent GetPauseEvent() + { + return _pauseEvent; + } + private void Update() { ALC.MakeContextCurrent(_context); @@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL ALC.DestroyContext(_context); ALC.CloseDevice(_device); + + _pauseEvent.Dispose(); } } |
