From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs') diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs index 60c364da..453208a1 100644 --- a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs +++ b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceDriver.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL private readonly ALDevice _device; private readonly ALContext _context; private readonly ManualResetEvent _updateRequiredEvent; + private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary _sessions; private bool _stillRunning; private Thread _updaterThread; @@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL _device = ALC.OpenDevice(""); _context = ALC.CreateContext(_device, new ALContextAttributes()); _updateRequiredEvent = new ManualResetEvent(false); + _pauseEvent = new ManualResetEvent(true); _sessions = new ConcurrentDictionary(); _stillRunning = true; @@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL return _updateRequiredEvent; } + public ManualResetEvent GetPauseEvent() + { + return _pauseEvent; + } + private void Update() { ALC.MakeContextCurrent(_context); @@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL ALC.DestroyContext(_context); ALC.CloseDevice(_device); + + _pauseEvent.Dispose(); } } -- cgit v1.2.3