diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2018-10-30 19:43:02 -0600 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-10-30 22:43:02 -0300 |
| commit | 9cb57fb4bb3bbae0ae052a5af4a96a49fc5d864d (patch) | |
| tree | 0c97425aeb311c142bc92a6fcc503cb2c07d4376 /ChocolArm64/CpuThread.cs | |
| parent | 5a87e58183578f5b84ca8d01cbb76aed11820f78 (diff) | |
Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment
Diffstat (limited to 'ChocolArm64/CpuThread.cs')
| -rw-r--r-- | ChocolArm64/CpuThread.cs | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/ChocolArm64/CpuThread.cs b/ChocolArm64/CpuThread.cs new file mode 100644 index 00000000..11f41236 --- /dev/null +++ b/ChocolArm64/CpuThread.cs @@ -0,0 +1,69 @@ +using ChocolArm64.Memory; +using ChocolArm64.State; +using System; +using System.Threading; + +namespace ChocolArm64 +{ + public class CpuThread + { + public CpuThreadState ThreadState { get; private set; } + public MemoryManager Memory { get; private set; } + + private Translator _translator; + + public Thread Work; + + public event EventHandler WorkFinished; + + private int _isExecuting; + + public CpuThread(Translator translator, MemoryManager memory, long entryPoint) + { + _translator = translator; + Memory = memory; + + ThreadState = new CpuThreadState(); + + ThreadState.ExecutionMode = ExecutionMode.AArch64; + + ThreadState.Running = true; + + Work = new Thread(delegate() + { + translator.ExecuteSubroutine(this, entryPoint); + + memory.RemoveMonitor(ThreadState.Core); + + WorkFinished?.Invoke(this, EventArgs.Empty); + }); + } + + public bool Execute() + { + if (Interlocked.Exchange(ref _isExecuting, 1) == 1) + { + return false; + } + + Work.Start(); + + return true; + } + + public void StopExecution() + { + ThreadState.Running = false; + } + + public void RequestInterrupt() + { + ThreadState.RequestInterrupt(); + } + + public bool IsCurrentThread() + { + return Thread.CurrentThread == Work; + } + } +}
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