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authorgdkchan <gab.dark.100@gmail.com>2018-04-13 15:53:16 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-13 15:53:16 -0300
commit8ab76a7bd4b8abd1b1097abe8dab88f3af6de933 (patch)
tree47d2adec830ca3180b645c23aee903d63cb6bf99
parent237eaeb92025016b00b34067950627096cd9b298 (diff)
[GPU] Do not use the f suffix on float contants on the shader glsl code
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index 3f0c9f72..b7ed5341 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -428,7 +428,7 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetValue(ShaderIrOperImmf Immf)
{
- return Immf.Value.ToString(CultureInfo.InvariantCulture) + "f";
+ return Immf.Value.ToString(CultureInfo.InvariantCulture);
}
private string GetName(ShaderIrOperPred Pred)
@@ -691,7 +691,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
- return Value.ToString(CultureInfo.InvariantCulture) + "f";
+ return Value.ToString(CultureInfo.InvariantCulture);
}
break;
}