diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-13 15:53:16 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-13 15:53:16 -0300 |
| commit | 8ab76a7bd4b8abd1b1097abe8dab88f3af6de933 (patch) | |
| tree | 47d2adec830ca3180b645c23aee903d63cb6bf99 | |
| parent | 237eaeb92025016b00b34067950627096cd9b298 (diff) | |
[GPU] Do not use the f suffix on float contants on the shader glsl code
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 3f0c9f72..b7ed5341 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -428,7 +428,7 @@ namespace Ryujinx.Graphics.Gal.Shader private string GetValue(ShaderIrOperImmf Immf) { - return Immf.Value.ToString(CultureInfo.InvariantCulture) + "f"; + return Immf.Value.ToString(CultureInfo.InvariantCulture); } private string GetName(ShaderIrOperPred Pred) @@ -691,7 +691,7 @@ namespace Ryujinx.Graphics.Gal.Shader { float Value = BitConverter.Int32BitsToSingle(Imm.Value); - return Value.ToString(CultureInfo.InvariantCulture) + "f"; + return Value.ToString(CultureInfo.InvariantCulture); } break; } |
