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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <span>
#include "common/common_types.h"
#include "video_core/texture_cache/types.h"
namespace VideoCommon {
void DecompressBC4(std::span<const u8> data, Extent3D extent, std::span<u8> output);
} // namespace VideoCommon
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