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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-10-04
yuzu/configure_service: Silence -Wswitch
ReinUsesLisp
2019-10-04
yuzu_tester: Remove unused variable
ReinUsesLisp
2019-10-04
service/nvdrv: Silence -Wswitch
ReinUsesLisp
2019-10-04
service/nfp: Silence -Wunused and -Wswitch
ReinUsesLisp
2019-10-04
service/hid: Silence -Wunused and -Wswitch
ReinUsesLisp
2019-10-04
service/am: Silence -Wreorder
ReinUsesLisp
2019-10-04
service/hid: Remove unused system reference
ReinUsesLisp
2019-10-04
service/friend: Remove unused field
ReinUsesLisp
2019-10-04
service/filesystem: Silence -Wunused-variable
ReinUsesLisp
2019-10-04
service/bcat: Silence -Wreorder and -Wunused
ReinUsesLisp
2019-10-04
service/audio: Silence -Wunused
ReinUsesLisp
2019-10-04
service/apm: Silence -Wunused and -Wreorder
ReinUsesLisp
2019-10-04
common/file_util: Silence -Wswitch
ReinUsesLisp
2019-10-04
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
2019-10-04
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
2019-10-04
Shader_ir: Address feedback
Fernando Sahmkow
2019-10-04
Shader_Ir: Address Feedback and clang format.
Fernando Sahmkow
2019-10-04
vk_shader_decompiler: Correct Branches inside conditionals.
Fernando Sahmkow
2019-10-04
vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
2019-10-04
Shader_IR: clean up AST handling and add documentation.
Fernando Sahmkow
2019-10-04
Shader_IR: Correct OutwardMoves for Ifs
Fernando Sahmkow
2019-10-04
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Refactor and address feedback.
Fernando Sahmkow
2019-10-04
Shader_IR: corrections and clang-format
Fernando Sahmkow
2019-10-04
vk_shader_compiler: Correct SPIR-V AST Decompiling
Fernando Sahmkow
2019-10-04
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-04
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
2019-10-04
Shader_IR: mark labels as unused for partial decompile.
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-04
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-10-04
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
2019-10-04
shader_ir: Add basic goto elimination
Fernando Sahmkow
2019-10-04
shader_ir: Initial Decompile Setup
Fernando Sahmkow
2019-10-04
SDL: Fix missing header
Fernando Sahmkow
2019-10-04
Merge pull request #2896 from FearlessTobi/port-4950
bunnei
2019-10-04
Merge pull request #2936 from VPeruS/use-isallzeroarray
bunnei
2019-10-03
Merge pull request #2898 from FearlessTobi/port-4004
bunnei
2019-10-03
Merge pull request #2539 from DarkLordZach/bcat
David
2019-10-02
[crypto] Use IsAllZeroArray helper function
vperus
2019-10-02
qt: Add service dialog
Zach Hilman
2019-10-01
Merge pull request #2904 from ogniK5377/better-signal-hid
bunnei
2019-10-01
boxcat: Use updated game-asset API URL and tags
Zach Hilman
2019-10-01
bcat: Add FSC accessors for BCAT data
Zach Hilman
2019-10-01
gl_rasterizer: Fix polygon offset units
ReinUsesLisp
2019-09-30
boxcat: Implement events global field
Zach Hilman
2019-09-30
bcat: Implement DeliveryCacheProgressImpl structure
Zach Hilman
2019-09-30
boxcat: Use Etag header names for file digest
Zach Hilman
2019-09-30
boxcat: Add downloading and client for launch parameter data
Zach Hilman
2019-09-30
bcat: Add backend function for BCAT Indirect (launch parameter)
Zach Hilman
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