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path: root/src/yuzu/main.cpp
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2020-04-07Addressed feedback: switched to snake case and fixed clang-format errorsSilverBeamx
2020-04-07Addressed feedback: removed CMake hack in favor of building the necessary ↵SilverBeamx
strings via the supplied title format
2020-04-02Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti
Refactor Context management (Fixes renderdoc on opengl issues)
2020-03-28Merge pull request #3573 from FearlessTobi/port-5089bunnei
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
2020-03-28yuzu: fix the stuck in fullscreen mode bugFearlessTobi
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-27Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089)Vitor K
2020-03-26Merge pull request #3453 from FearlessTobi/remove-pause-lockbunnei
yuzu: Remove exit lock for game pausing
2020-03-24Frontend/GPU: Refactor context managementJames Rowe
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
2020-02-25frontent: qt: main: Various updates/refactoring for separate presentation ↵bunnei
thread.
2020-02-24yuzu: Remove exit lock for game pausingFearlessTobi
This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-03Merge pull request #3360 from CJBok/statusbar-buttonsbunnei
GUI: Togglable graphics settings buttons in status bar
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
2020-01-29clangCJBok
2020-01-29minor correctionsCJBok
2020-01-28GUI: Togglable graphics settings buttons in status barCJBok
2020-01-13GUI: add few missing hotkeys to main menuBartosz Kaszubowski
2020-01-02yuzu: Remove Maxwell debuggerReinUsesLisp
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
2019-11-03citra_qt: add amiibo drag and drop supportFearlessTobi
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-10-09Merge pull request #2910 from FearlessTobi/port-4930bunnei
Port citra-emu/citra#4930: "Pause when in background"
2019-10-06qt: Fix game name format errorZach Hilman
2019-10-05qt: Change titlebar formattingZach Hilman
2019-09-26yuzu: Pause when in backgroundFearlessTobi
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-22main: Use const on all variable initializationsZach Hilman
2019-09-21qt: Prompt user for confirmation if exit lock is activeZach Hilman
2019-09-22Merge pull request #2430 from DarkLordZach/fs-controllerDavid
core: Implement FileSystemController to deglobalize FS services
2019-09-21Merge pull request #2883 from ogniK5377/log-gameZach Hilman
Log the current title id and game name which is booting
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman
2019-09-21Added Host CPU and OS to logpbarilla
2019-09-21Swapped TID and Game name to make it easier to parseDavid Marcec
2019-09-21Log the current title id and game name which is bootingDavid Marcec
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-05Merge pull request #2797 from FearlessTobi/port-4877David
Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05Address review commentsFearlessTobi
2019-09-04Separate UserNand and Sdmc directoriesfearlessTobi
2019-09-04Address more trivial review commentsfearlessTobi
2019-09-04Address trivial review commentsfearlessTobi
2019-09-04yuzu: Add support for multiple game directoriesfearlessTobi
Ported from https://github.com/citra-emu/citra/pull/3617.
2019-09-03Fix to Windows sleep issuesfearlessTobi
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-08-22Guard unistd.h with MacOS only macroWeiyi Wang
Fix compile error on Windows caused by #4877 Weird, I thought I saw this guard during the code review...
2019-08-22citra_qt: on osx chdir to bundle dir to allow detection of user folderB3n30
2019-08-16Merge pull request #2772 from lioncash/uiJames Rowe
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-09yuzu/CMakeLists: Remove qt5_wrap_ui macro usageLioncash
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
2019-07-07yuzu/main: Make error messages within OnCoreError more localization-friendlyLioncash
Previously, a translated string was being appended onto another string in a manner that doesn't allow the translator to control where the appended text is placed. This can be a nuisance for languages where grammar and text ordering differs from English. We now append the strings via the format strings themselves, which allows translators to reorder where the text will be placed.
2019-07-05Merge pull request #2601 from FernandoS27/texture_cacheZach Hilman
Implement a new Texture Cache
2019-06-24general_frontend: Add documentation for parental controls and ecommerce appletsZach Hilman
2019-06-24yuzu: Accept default applets for Parental Controls and ECommerceZach Hilman
2019-06-20video_core: Make ARB_buffer_storage a required extensionReinUsesLisp
2019-06-20Added missing space between two wordsAlex Subaric
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-05Merge pull request #2521 from lioncash/namingbunnei
yuzu/configuration: Make function naming consistent
2019-06-05Merge pull request #2526 from lioncash/globalZach Hilman
core/telemetry_session: Remove usages of the global system accessor