| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-28 | Merge pull request #3573 from FearlessTobi/port-5089 | bunnei | |
| Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus" | |||
| 2020-03-28 | yuzu: fix the stuck in fullscreen mode bug | FearlessTobi | |
| Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> | |||
| 2020-03-27 | Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) | Vitor K | |
| 2020-03-26 | Merge pull request #3453 from FearlessTobi/remove-pause-lock | bunnei | |
| yuzu: Remove exit lock for game pausing | |||
| 2020-02-25 | frontent: qt: main: Various updates/refactoring for separate presentation ↵ | bunnei | |
| thread. | |||
| 2020-02-24 | yuzu: Remove exit lock for game pausing | FearlessTobi | |
| This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way. | |||
| 2020-02-03 | Merge pull request #3360 from CJBok/statusbar-buttons | bunnei | |
| GUI: Togglable graphics settings buttons in status bar | |||
| 2020-01-29 | yuzu: Implement Vulkan frontend | ReinUsesLisp | |
| Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization. | |||
| 2020-01-29 | clang | CJBok | |
| 2020-01-29 | minor corrections | CJBok | |
| 2020-01-28 | GUI: Togglable graphics settings buttons in status bar | CJBok | |
| 2020-01-13 | GUI: add few missing hotkeys to main menu | Bartosz Kaszubowski | |
| 2020-01-02 | yuzu: Remove Maxwell debugger | ReinUsesLisp | |
| This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase. | |||
| 2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | |
| Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). | |||
| 2019-11-03 | citra_qt: add amiibo drag and drop support | FearlessTobi | |
| Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> | |||
| 2019-10-09 | Merge pull request #2910 from FearlessTobi/port-4930 | bunnei | |
| Port citra-emu/citra#4930: "Pause when in background" | |||
| 2019-10-06 | qt: Fix game name format error | Zach Hilman | |
| 2019-10-05 | qt: Change titlebar formatting | Zach Hilman | |
| 2019-09-26 | yuzu: Pause when in background | FearlessTobi | |
| Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||
| 2019-09-22 | main: Use const on all variable initializations | Zach Hilman | |
| 2019-09-21 | qt: Prompt user for confirmation if exit lock is active | Zach Hilman | |
| 2019-09-22 | Merge pull request #2430 from DarkLordZach/fs-controller | David | |
| core: Implement FileSystemController to deglobalize FS services | |||
| 2019-09-21 | Merge pull request #2883 from ogniK5377/log-game | Zach Hilman | |
| Log the current title id and game name which is booting | |||
| 2019-09-21 | yuzu: Port old usages of Filesystem namespace to FilesystemController | Zach Hilman | |
| 2019-09-21 | Added Host CPU and OS to log | pbarilla | |
| 2019-09-21 | Swapped TID and Game name to make it easier to parse | David Marcec | |
| 2019-09-21 | Log the current title id and game name which is booting | David Marcec | |
| Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues | |||
| 2019-09-05 | Merge pull request #2797 from FearlessTobi/port-4877 | David | |
| Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder" | |||
| 2019-09-05 | Address review comments | FearlessTobi | |
| 2019-09-04 | Separate UserNand and Sdmc directories | fearlessTobi | |
| 2019-09-04 | Address more trivial review comments | fearlessTobi | |
| 2019-09-04 | Address trivial review comments | fearlessTobi | |
| 2019-09-04 | yuzu: Add support for multiple game directories | fearlessTobi | |
| Ported from https://github.com/citra-emu/citra/pull/3617. | |||
| 2019-09-03 | Fix to Windows sleep issues | fearlessTobi | |
| Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||
| 2019-08-22 | Guard unistd.h with MacOS only macro | Weiyi Wang | |
| Fix compile error on Windows caused by #4877 Weird, I thought I saw this guard during the code review... | |||
| 2019-08-22 | citra_qt: on osx chdir to bundle dir to allow detection of user folder | B3n30 | |
| 2019-08-16 | Merge pull request #2772 from lioncash/ui | James Rowe | |
| yuzu/CMakeLists: Remove qt5_wrap_ui macro usage | |||
| 2019-08-09 | yuzu/CMakeLists: Remove qt5_wrap_ui macro usage | Lioncash | |
| We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction. | |||
| 2019-07-07 | yuzu/main: Make error messages within OnCoreError more localization-friendly | Lioncash | |
| Previously, a translated string was being appended onto another string in a manner that doesn't allow the translator to control where the appended text is placed. This can be a nuisance for languages where grammar and text ordering differs from English. We now append the strings via the format strings themselves, which allows translators to reorder where the text will be placed. | |||
| 2019-07-05 | Merge pull request #2601 from FernandoS27/texture_cache | Zach Hilman | |
| Implement a new Texture Cache | |||
| 2019-06-24 | general_frontend: Add documentation for parental controls and ecommerce applets | Zach Hilman | |
| 2019-06-24 | yuzu: Accept default applets for Parental Controls and ECommerce | Zach Hilman | |
| 2019-06-20 | video_core: Make ARB_buffer_storage a required extension | ReinUsesLisp | |
| 2019-06-20 | Added missing space between two words | Alex Subaric | |
| Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box. | |||
| 2019-06-05 | Merge pull request #2521 from lioncash/naming | bunnei | |
| yuzu/configuration: Make function naming consistent | |||
| 2019-06-05 | Merge pull request #2526 from lioncash/global | Zach Hilman | |
| core/telemetry_session: Remove usages of the global system accessor | |||
| 2019-06-05 | yuzu/configuration: Make function naming consistent | Lioncash | |
| 2019-06-05 | Merge pull request #2527 from lioncash/index | Zach Hilman | |
| yuzu/{profile_select, software_keyboard}: Tidy up interface | |||
| 2019-05-30 | main: Remove extraneous comment | Zach Hilman | |
| 2019-05-29 | yuzu/software_keyboard: Remove unnecessary GetStatus() member function | Lioncash | |
| Like with the profile selection dialog, we can just use the result of QDialog's exec() function to determine whether or not a dialog was accepted. | |||
