aboutsummaryrefslogtreecommitdiff
path: root/src/video_core
AgeCommit message (Expand)Author
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Clang FixesN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
2018-03-18GPU: Handle writes to the CB_DATA method.Subv
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method paramet...Subv
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv
2018-03-17GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv
2018-03-17GPU: Store shader constbuffer bindings in the GPU state.Subv
2018-03-17GPU: Corrected some register offsets and removed superfluous macro registers.Subv
2018-03-17GPU: Make the SetShader macro call do the same as the real macro's code.Subv
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv
2018-03-17Merge pull request #242 from Subv/set_shaderbunnei
2018-03-16GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv
2018-03-16GPU: Added the vertex array registers.Subv
2018-03-16Merge pull request #241 from Subv/gpu_method_callbunnei
2018-03-16GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv
2018-03-16GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv
2018-03-16GPU: Added Maxwell registers for Shader Program control.Subv
2018-03-04GPU: Intercept writes to the VERTEX_END_GL register.Subv
2018-02-13maxwell_3d: Make constructor explicitLioncash
2018-02-13Merge pull request #187 from Subv/maxwell3d_querybunnei
2018-02-12Merge pull request #178 from Subv/command_buffersbunnei
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv
2018-02-11Make a GPU class in VideoCore to contain the GPU state.Subv
2018-02-11GPU: Added a command processor to decode the GPU pushbuffers and forward the ...Subv
2018-02-11renderer_opengl: Support framebuffer flip vertical.bunnei
2018-01-27memory: Replace all memory hooking with Special regionsMerryMage
2018-01-20Format: Run the new clang format on everythingJames Rowe
2018-01-17CMakeLists: Derive the source directory grouping from targets themselvesLioncash
2018-01-16clang-formatMerryMage
2018-01-15renderer_gl: Clear screen to black before rendering framebuffer.bunnei
2018-01-14renderer: Render previous frame when no new one is available.bunnei