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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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Author
2018-08-27
gl_rasterizer_cache: Update to use RasterizerCache base class.
bunnei
2018-08-27
video_core: Add RasterizerCache class for common cache management code.
bunnei
2018-08-27
Merge pull request #1169 from Lakumakkara/sel
bunnei
2018-08-27
Merge pull request #1174 from lioncash/debug
bunnei
2018-08-25
Merge pull request #1173 from lioncash/batch
bunnei
2018-08-25
Merge pull request #1167 from lioncash/assert
bunnei
2018-08-24
debug_utils: Remove unused includes
Lioncash
2018-08-24
debug_utils: Make BreakpointObserver class' constructor explicit
Lioncash
2018-08-24
debug_utils: Initialize active_breakpoint member of DebugContext
Lioncash
2018-08-24
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
Lioncash
2018-08-24
fix SEL_IMM bitstring
Laku
2018-08-23
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Lioncash
2018-08-23
Shaders: Added decodings for IADD3 instructions
tech4me
2018-08-23
Merge pull request #1160 from bunnei/surface-reserve
bunnei
2018-08-23
gl_rasterizer_cache: Blit when possible on RecreateSurface.
bunnei
2018-08-23
gl_rasterizer_cache: Reserve surfaces that have already been created for late...
bunnei
2018-08-23
gl_rasterizer_cache: Remove assert for RecreateSurface type.
bunnei
2018-08-23
gl_rasterizer_cache: Implement compressed texture copies.
bunnei
2018-08-23
gl_rasterizer: Implement stencil test.
bunnei
2018-08-23
gl_rasterizer: Implement partial color clear and stencil clear.
bunnei
2018-08-23
maxwell_3d: Update to include additional stencil registers.
bunnei
2018-08-23
gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-23
Merge pull request #1157 from lioncash/vec
bunnei
2018-08-23
Merge pull request #1156 from Lakumakkara/lop3
bunnei
2018-08-22
gl_shader_gen: Make ShaderSetup's constructor explicit
Lioncash
2018-08-22
gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
2018-08-23
more fixes
Laku
2018-08-22
fixes
Laku
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
remove debug logging
Laku
2018-08-22
implement lop3
Laku
2018-08-22
Merge pull request #840 from FearlessTobi/port-3353
bunnei
2018-08-22
Merge pull request #1154 from OatmealDome/topology-lines
bunnei
2018-08-22
Merge pull request #1124 from Subv/logic_ops
bunnei
2018-08-22
maxwell_to_gl: Implement PrimitiveTopology::Lines
OatmealDome
2018-08-21
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instruct...
bunnei
2018-08-21
shader_bytecode: Parenthesize conditional expression within GetTextureType()
Lioncash
2018-08-21
Merge pull request #1123 from lioncash/screen
bunnei
2018-08-21
Merge pull request #1132 from Subv/gl_FragDepth
bunnei
2018-08-21
Merge pull request #1134 from lioncash/log
bunnei
2018-08-21
Merge pull request #1121 from Subv/tex_reinterpret
bunnei
2018-08-21
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBU...
Lioncash
2018-08-20
Merge pull request #1133 from lioncash/guard
bunnei
2018-08-20
gl_stream_buffer: Add missing header guard
Lioncash
2018-08-20
Shaders: Implement depth writing in fragment shaders.
Subv
2018-08-20
Merge pull request #1131 from bunnei/impl-tex3d-texcube
bunnei
2018-08-20
Merge pull request #1106 from Subv/multiple_rendertargets
bunnei
2018-08-20
shader_bytecode: Replace some UNIMPLEMENTED logs.
bunnei
2018-08-20
gl_shader_decompiler: Implement Texture3D for TEXS.
bunnei
2018-08-20
gl_shader_decompiler: Implement TextureCube for TEX.
bunnei
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