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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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Author
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-27
Merge pull request #1377 from FernandoS27/faster-swizzle
bunnei
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-23
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
2018-09-23
correct BC6H
greggameplayer
2018-09-22
Merge pull request #1380 from lioncash/const
bunnei
2018-09-22
Merge pull request #1382 from lioncash/inc
bunnei
2018-09-21
gl_state: Remove unused type alias
Lioncash
2018-09-21
shader_bytecode: Lay out the Ipa-related enums better
Lioncash
2018-09-21
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
Lioncash
2018-09-21
Merge pull request #1379 from lioncash/bitwise
bunnei
2018-09-21
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-21
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
Lioncash
2018-09-20
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS...
Subv
2018-09-20
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-19
Merge branch 'master' into tlds
raven02
2018-09-19
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
Markus Wick
2018-09-18
Merge pull request #1342 from lioncash/trunc
bunnei
2018-09-18
Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-18
Merge pull request #1299 from FernandoS27/texture-sanatize
bunnei
2018-09-17
Implemented Internal Flags
FernandoS27
2018-09-17
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
Lioncash
2018-09-17
Merge pull request #1290 from FernandoS27/shader-header
bunnei
2018-09-17
Implemented I2I.CC on the NEU control code, used by SMO
FernandoS27
2018-09-17
Implemented CSETP
FernandoS27
2018-09-17
Implemented Control Codes
FernandoS27
2018-09-17
Added asserts for texture misc modes to texture instructions
FernandoS27
2018-09-17
Added texture misc modes to texture instructions
FernandoS27
2018-09-17
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
Merge pull request #1316 from lioncash/shadow
bunnei
2018-09-17
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
raven02
2018-09-17
Merge pull request #1326 from FearlessTobi/port-4182
bunnei
2018-09-17
Merge pull request #1329 from raven02/bgr5a1u
bunnei
2018-09-17
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-15
Merge pull request #1273 from Subv/ld_sizes
bunnei
2018-09-15
Merge pull request #1271 from Subv/kepler_engine
bunnei
2018-09-16
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
2018-09-15
Shaders: Implemented multiple-word loads and stores to and from attribute mem...
Subv
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-14
Optimized Texture Swizzling
FernandoS27
2018-09-13
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
Lioncash
2018-09-12
Use ARB_multi_bind for uniform buffers (#1287)
ReinUsesLisp
2018-09-12
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
bunnei
2018-09-12
Merge pull request #1263 from FernandoS27/tex-mode
bunnei
2018-09-12
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-12
Implemented Texture Processing Modes
FernandoS27
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