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AgeCommit message (Expand)Author
2018-09-28gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp
2018-09-27Merge pull request #1377 from FernandoS27/faster-swizzlebunnei
2018-09-25video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp
2018-09-23Added glObjectLabels for renderdoc for textures and shader programs (#1384)David
2018-09-23correct BC6Hgreggameplayer
2018-09-22Merge pull request #1380 from lioncash/constbunnei
2018-09-22Merge pull request #1382 from lioncash/incbunnei
2018-09-21gl_state: Remove unused type aliasLioncash
2018-09-21shader_bytecode: Lay out the Ipa-related enums betterLioncash
2018-09-21shader_bytecode: Make operator== and operator!= of IpaMode const qualifiedLioncash
2018-09-21Merge pull request #1379 from lioncash/bitwisebunnei
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS27
2018-09-21Join both Swizzle methods within one interface functionFernandoS27
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...FernandoS27
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS27
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS27
2018-09-21gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()Lioncash
2018-09-20RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS...Subv
2018-09-20Improved fast swizzle and removed restrictions to itFernandoS27
2018-09-19Merge branch 'master' into tldsraven02
2018-09-19gl_rasterizer: Fix StartAddress handling with indexed draw calls.Markus Wick
2018-09-18Merge pull request #1342 from lioncash/truncbunnei
2018-09-18Merge pull request #1279 from FernandoS27/csetpbunnei
2018-09-18Merge pull request #1299 from FernandoS27/texture-sanatizebunnei
2018-09-17Implemented Internal FlagsFernandoS27
2018-09-17gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A codeLioncash
2018-09-17Merge pull request #1290 from FernandoS27/shader-headerbunnei
2018-09-17Implemented I2I.CC on the NEU control code, used by SMOFernandoS27
2018-09-17Implemented CSETPFernandoS27
2018-09-17Implemented Control CodesFernandoS27
2018-09-17Added asserts for texture misc modes to texture instructionsFernandoS27
2018-09-17Added texture misc modes to texture instructionsFernandoS27
2018-09-17Merge pull request #1311 from FernandoS27/fast-swizzlebunnei
2018-09-17Merge pull request #1316 from lioncash/shadowbunnei
2018-09-17Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)raven02
2018-09-17Merge pull request #1326 from FearlessTobi/port-4182bunnei
2018-09-17Merge pull request #1329 from raven02/bgr5a1ubunnei
2018-09-17Implement ASTC_2D_8X8 (Bayonetta 2)raven02
2018-09-15Merge pull request #1273 from Subv/ld_sizesbunnei
2018-09-15Merge pull request #1271 from Subv/kepler_enginebunnei
2018-09-16Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)raven02
2018-09-15Shaders: Implemented multiple-word loads and stores to and from attribute mem...Subv
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-14Optimized Texture SwizzlingFernandoS27
2018-09-13gl_shader_decompiler: Get rid of variable shadowing within LEA instructionsLioncash
2018-09-12Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp
2018-09-12gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.bunnei
2018-09-12Merge pull request #1263 from FernandoS27/tex-modebunnei
2018-09-12GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv
2018-09-12Implemented Texture Processing ModesFernandoS27