| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-13 | gl_rasterizer: Minor cleanup | Frederic L | |
| Minor code cleanup from unaddressed feedback in #1654 | |||
| 2018-11-13 | gl_state: Amend compilation warnings | Lioncash | |
| Makes float -> integral conversions explicit via casts and also silences a sign conversion warning. | |||
| 2018-11-12 | Merge pull request #1628 from greggameplayer/Texture2DArray | bunnei | |
| Implement SurfaceTarget Texture2DArray | |||
| 2018-11-12 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | |
| * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||
| 2018-11-11 | Merge pull request #1660 from Tinob/master | bunnei | |
| Map more missing opengl states | |||
| 2018-11-11 | Merge pull request #1664 from FreddyFunk/cast2 | bunnei | |
| gl_rasterizer: Fix compiler warnings | |||
| 2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | |
| 2018-11-11 | Improve state management by splitting some of the states id separated ↵ | Rodolfo Bogado | |
| function to avoid a full apply overhead | |||
| 2018-11-11 | Try to fix problems with stencil test in some games, relax translation to ↵ | Rodolfo Bogado | |
| opengl enums to avoid crashing and only generate logs of the errors. | |||
| 2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | |
| 2018-11-11 | Improved GPU Caches lookup Speed | FernandoS27 | |
| 2018-11-11 | Merge pull request #1669 from ReinUsesLisp/fixup-gs | bunnei | |
| gl_shader_decompiler: Guard out of bound geometry shader input reads | |||
| 2018-11-11 | Merge pull request #1663 from lioncash/raster | bunnei | |
| rasterizer_cache: Remove reliance on the System singleton | |||
| 2018-11-11 | Merge pull request #1648 from FernandoS27/texs-3-array | bunnei | |
| Implement 3 coordinate array in TEXS instruction | |||
| 2018-11-11 | Merge pull request #1654 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VAO binding if the state is clean. | |||
| 2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | |
| Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3). | |||
| 2018-11-08 | gl_rasterizer_cache: Remove unnecessary memory allocation and copy in ↵ | Frederic Laing | |
| CopySurface | |||
| 2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | |
| 2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | |
| Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header. | |||
| 2018-11-08 | rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | Lioncash | |
| Ensures that destruction will always do the right thing in any context. | |||
| 2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | |
| Fixes the buildbot. | |||
| 2018-11-07 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | |
| 2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | |
| 2018-11-07 | Merge pull request #1630 from bunnei/fix-mapbufferex | bunnei | |
| memory_manager: Do not MapBufferEx over already in use memory. | |||
| 2018-11-07 | Merge pull request #1635 from Tinob/master | bunnei | |
| Implement multi-target viewports and blending | |||
| 2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
| 2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | |
| 2018-11-06 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | |
| They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||
| 2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
| 2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
| This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
| 2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | |
| Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||
| 2018-11-05 | Merge pull request #1616 from FernandoS27/cube-array | bunnei | |
| Implement Cube Arrays | |||
| 2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values ↵ | Rodolfo Bogado | |
| in the alpha channel in some render targets. | |||
| 2018-11-04 | Implement multi-target viewports and blending | Rodolfo Bogado | |
| 2018-11-04 | Merge pull request #1625 from FernandoS27/astc | bunnei | |
| Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems | |||
| 2018-11-02 | correct syntax | greggameplayer | |
| 2018-11-02 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-01 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | |
| 2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | |
| - This fixes rendering when changing areas in Super Mario Odyssey. | |||
| 2018-11-01 | Merge pull request #1623 from Tinob/master | bunnei | |
| Improve OpenGL state handling | |||
| 2018-11-01 | Fix ASTC formats | FernandoS27 | |
| 2018-11-01 | Implemented ASTC 5x5 | FernandoS27 | |
| 2018-11-01 | Implement Cube Arrays | FernandoS27 | |
| 2018-11-01 | Merge pull request #1527 from FernandoS27/assert-flow | bunnei | |
| Assert Control Flow Instructions using Control Codes | |||
| 2018-10-31 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | |
| - Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey. | |||
| 2018-10-31 | Merge pull request #1528 from FernandoS27/assert-control-codes | bunnei | |
| Assert Control Codes Generation on Shader Instructions | |||
| 2018-10-31 | Implement SurfaceTarget Texture2DArray | greggameplayer | |
| ( needed by Mario+Rabbids Kingdom Battle ) | |||
| 2018-10-30 | Improve OpenGL state handling | Rodolfo Bogado | |
| 2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | |
