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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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Author
2018-11-13
gl_rasterizer: Minor cleanup
Frederic L
2018-11-13
gl_state: Amend compilation warnings
Lioncash
2018-11-12
Merge pull request #1628 from greggameplayer/Texture2DArray
bunnei
2018-11-12
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-11
Merge pull request #1660 from Tinob/master
bunnei
2018-11-11
Merge pull request #1664 from FreddyFunk/cast2
bunnei
2018-11-11
Use core extensions when available to set max anisotropic filtering level
Rodolfo Bogado
2018-11-11
Improve state management by splitting some of the states id separated functio...
Rodolfo Bogado
2018-11-11
Try to fix problems with stencil test in some games, relax translation to ope...
Rodolfo Bogado
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-11-11
Improved GPU Caches lookup Speed
FernandoS27
2018-11-11
Merge pull request #1669 from ReinUsesLisp/fixup-gs
bunnei
2018-11-11
Merge pull request #1663 from lioncash/raster
bunnei
2018-11-11
Merge pull request #1648 from FernandoS27/texs-3-array
bunnei
2018-11-11
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-10
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-08
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySur...
Frederic Laing
2018-11-08
gl_rasterizer: Fix compiler warnings
Frederic Laing
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-08
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Lioncash
2018-11-08
gl_resource_manager: Amend clang-format discrepancies
Lioncash
2018-11-07
Correct issue where texturelod could not be applied to 2darrayshadow
FernandoS27
2018-11-07
Implement 3 coordinate array in TEXS instruction
FernandoS27
2018-11-07
Merge pull request #1630 from bunnei/fix-mapbufferex
bunnei
2018-11-07
Merge pull request #1635 from Tinob/master
bunnei
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-06
gl_rasterizer: Split VAO and VB setup functions.
Markus Wick
2018-11-06
Merge branch 'master' into Texture2DArray
greggameplayer
2018-11-06
gl_rasterizer_cache: Add profiles for Copy and Blit.
Markus Wick
2018-11-06
gl_resource_manager: Profile creation and deletion.
Markus Wick
2018-11-06
gl_stream_buffer: Profile orphaning of stream buffer.
Markus Wick
2018-11-06
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2018-11-05
Merge pull request #1616 from FernandoS27/cube-array
bunnei
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-04
Merge pull request #1625 from FernandoS27/astc
bunnei
2018-11-02
correct syntax
greggameplayer
2018-11-02
Merge branch 'master' into Texture2DArray
greggameplayer
2018-11-01
Fix ASTC Decompressor to support depth parameter
FernandoS27
2018-11-01
memory_manager: Do not MapBufferEx over already in use memory.
bunnei
2018-11-01
Merge pull request #1623 from Tinob/master
bunnei
2018-11-01
Fix ASTC formats
FernandoS27
2018-11-01
Implemented ASTC 5x5
FernandoS27
2018-11-01
Implement Cube Arrays
FernandoS27
2018-11-01
Merge pull request #1527 from FernandoS27/assert-flow
bunnei
2018-10-31
maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
2018-10-31
Merge pull request #1528 from FernandoS27/assert-control-codes
bunnei
2018-10-31
Implement SurfaceTarget Texture2DArray
greggameplayer
2018-10-30
Improve OpenGL state handling
Rodolfo Bogado
2018-10-30
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
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