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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-04-15
decode/image: Fix typo in assert in GetComponentSize()
Lioncash
2020-04-15
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Lioncash
2020-04-15
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
Lioncash
2020-04-15
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-15
track: Eliminate redundant copies
Lioncash
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
Merge pull request #3649 from FernandoS27/3d-fix
Rodrigo Locatti
2020-04-15
Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
CMakeLists: Make -Wreorder a compile-time error
Lioncash
2020-04-15
Merge pull request #3662 from ReinUsesLisp/constant-attrs
Mat M
2020-04-15
Texture Cache: Read current data when flushing a 3D segment.
Fernando Sahmkow
2020-04-15
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
Mat M
2020-04-15
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
Mat M
2020-04-15
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
Mat M
2020-04-15
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
Mat M
2020-04-15
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
Mat M
2020-04-15
maxwell_to_vk: Add uint16 vertex formats
ReinUsesLisp
2020-04-15
maxwell_to_vk: Add missing breaks
ReinUsesLisp
2020-04-15
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
ReinUsesLisp
2020-04-15
Merge pull request #3657 from ReinUsesLisp/viewport-zero
Rodrigo Locatti
2020-04-14
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
2020-04-14
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
ReinUsesLisp
2020-04-14
shader/arithmetic: Add FCMP_CR variant
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-14
vk_rasterizer: Default to 1 viewports with a size of 0
ReinUsesLisp
2020-04-14
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
ReinUsesLisp
2020-04-14
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
2020-04-13
gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
2020-04-13
renderer_vulkan: Remove Nvidia checkpoints
ReinUsesLisp
2020-04-13
renderer_vulkan: Catch device losses in more places
ReinUsesLisp
2020-04-13
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
Rodrigo Locatti
2020-04-13
Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
Mat M
2020-04-13
Merge pull request #3631 from ReinUsesLisp/more-astc
Mat M
2020-04-13
Merge pull request #3619 from ReinUsesLisp/i2i
Mat M
2020-04-13
Merge pull request #3627 from ReinUsesLisp/layered-view
Mat M
2020-04-13
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
Mat M
2020-04-13
Merge pull request #3633 from ReinUsesLisp/clean-texdec
Mat M
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Implement merges with bitfieldInsert
ReinUsesLisp
2020-04-12
Merge pull request #3578 from ReinUsesLisp/vmnmx
Fernando Sahmkow
2020-04-12
gl_shader_decompiler: Improve generated code in HMergeH*
ReinUsesLisp
2020-04-12
shader/video: Partially implement VMNMX
ReinUsesLisp
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-10
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-10
Merge pull request #3594 from ReinUsesLisp/vk-instance
bunnei
2020-04-10
shader/texture: Remove type mismatches management from shader decoder
ReinUsesLisp
2020-04-09
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
Fernando Sahmkow
2020-04-09
astc: Hard code bit depth changes to 8 and use fast replicate
ReinUsesLisp
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