| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-20 | gl_shader_manager: Replace unimplemented function prototype | Lioncash | |
| This was just a linker error waiting to happen. | |||
| 2018-07-20 | Merge pull request #738 from lioncash/sign | bunnei | |
| gl_state: Get rid of mismatched sign conversions in Apply() | |||
| 2018-07-20 | Merge pull request #735 from lioncash/video-unused | bunnei | |
| maxwell_3d: Remove unused variable within GetStageTextures() | |||
| 2018-07-20 | Merge pull request #731 from lioncash/shadow | bunnei | |
| gl_shader_decompiler: Eliminate variable and declaration shadowing | |||
| 2018-07-20 | gl_state: Make references const where applicable in Apply() | Lioncash | |
| 2018-07-20 | gl_state: Get rid of mismatched sign conversions | Lioncash | |
| While we're at it, amend the loop variable type to be the same width as that returned by the .size() call. | |||
| 2018-07-19 | maxwell_3d: Remove unused variable within GetStageTextures() | Lioncash | |
| 2018-07-19 | gl_shader_decompiler: Eliminate variable and declaration shadowing | Lioncash | |
| Ensures that no identifiers are being hidden, which also reduces compiler warnings. | |||
| 2018-07-19 | gl_shader_decompiler: Remove unnecessary const from return values | Lioncash | |
| This adds nothing from a behavioral point of view, and can inhibit the move constructor/RVO | |||
| 2018-07-18 | gl_state: Temporarily disable culling and depth test. | bunnei | |
| 2018-07-18 | Merge pull request #687 from lioncash/instance | bunnei | |
| core: Don't construct instance of Core::System, just to access its live instance | |||
| 2018-07-18 | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | |
| 2018-07-18 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | |
| This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances. | |||
| 2018-07-17 | Merge pull request #678 from lioncash/astc | bunnei | |
| astc: Minor changes | |||
| 2018-07-17 | astc: Initialize vector size directly in Decompress | Lioncash | |
| There's no need to perform a separate resize. | |||
| 2018-07-17 | astc: Mark functions as internally linked where applicable | Lioncash | |
| 2018-07-17 | astc: const-correctness changes where applicable | Lioncash | |
| A few member functions didn't actually modify class state, so these can be amended as necessary. | |||
| 2018-07-17 | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | |
| This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value. | |||
| 2018-07-17 | astc: In-class initialize member variables where appropriate | Lioncash | |
| 2018-07-17 | vi: Partially implement buffer crop parameters. | bunnei | |
| 2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | |
| 2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | |
| 2018-07-14 | Merge pull request #665 from bunnei/fix-z24-s8 | bunnei | |
| gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | |||
| 2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | |
| 2018-07-14 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | |
| 2018-07-14 | Merge pull request #598 from bunnei/makedonecurrent | bunnei | |
| OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | |||
| 2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | |
| 2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | |
| The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call. | |||
| 2018-07-12 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | |
| 2018-07-12 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | |
| - When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. | |||
| 2018-07-12 | Merge pull request #655 from bunnei/pred-lt-nan | bunnei | |
| gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | |||
| 2018-07-12 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | |
| 2018-07-12 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | |
| 2018-07-12 | Merge pull request #652 from Subv/fadd32i | Sebastian Valle | |
| GPU: Implement the FADD32I shader instruction. | |||
| 2018-07-12 | Merge pull request #651 from Subv/ffma_decode | bunnei | |
| GPU: Corrected the decoding of FFMA for immediate operands. | |||
| 2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | |
| 2018-07-12 | GPU: Corrected the decoding of FFMA for immediate operands. | Subv | |
| 2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵ | bunnei | |
| negative. - Fixes a regression with Binding of Isaac. | |||
| 2018-07-07 | Merge pull request #625 from Subv/imnmx | bunnei | |
| GPU: Implemented the IMNMX shader instruction. | |||
| 2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | |
| Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | |||
| 2018-07-05 | Merge pull request #629 from Subv/depth_test | bunnei | |
| GPU: Allow using the old NV04 values for the depth test function. | |||
| 2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | |
| These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5 | |||
| 2018-07-05 | Merge pull request #626 from Subv/shader_sync | bunnei | |
| GPU: Stub the shader SYNC and DEPBAR instructions. | |||
| 2018-07-05 | Merge pull request #624 from Subv/f2f_round | bunnei | |
| GPU: Implemented the F2F 'round' rounding mode. | |||
| 2018-07-05 | Merge pull request #623 from Subv/vertex_types | bunnei | |
| GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types | |||
| 2018-07-05 | Merge pull request #622 from Subv/unused_tex | bunnei | |
| GPU: Ignore unused textures and corrected the TEX shader instruction decoding. | |||
| 2018-07-05 | Merge pull request #621 from Subv/psetp_ | bunnei | |
| GPU: Implemented the PSETP shader instruction. | |||
| 2018-07-05 | Merge pull request #620 from Subv/depth_z32f | bunnei | |
| GPU: Implemented the 32 bit float depth buffer format. | |||
| 2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | |
| It's similar to the FMNMX instruction but it works on integers. | |||
| 2018-07-04 | GPU: Implemented the F2F 'round' rounding mode. | Subv | |
| It's implemented via the GLSL 'roundEven()' function. | |||
