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2018-07-20gl_shader_manager: Replace unimplemented function prototypeLioncash
2018-07-20Merge pull request #738 from lioncash/signbunnei
2018-07-20Merge pull request #735 from lioncash/video-unusedbunnei
2018-07-20Merge pull request #731 from lioncash/shadowbunnei
2018-07-20gl_state: Make references const where applicable in Apply()Lioncash
2018-07-20gl_state: Get rid of mismatched sign conversionsLioncash
2018-07-19maxwell_3d: Remove unused variable within GetStageTextures()Lioncash
2018-07-19gl_shader_decompiler: Eliminate variable and declaration shadowingLioncash
2018-07-19gl_shader_decompiler: Remove unnecessary const from return valuesLioncash
2018-07-18gl_state: Temporarily disable culling and depth test.bunnei
2018-07-18Merge pull request #687 from lioncash/instancebunnei
2018-07-18decoders: Fix calc of swizzle image_width_in_gobs.bunnei
2018-07-18core: Don't construct instance of Core::System, just to access its live instanceLioncash
2018-07-17Merge pull request #678 from lioncash/astcbunnei
2018-07-17astc: Initialize vector size directly in DecompressLioncash
2018-07-17astc: Mark functions as internally linked where applicableLioncash
2018-07-17astc: const-correctness changes where applicableLioncash
2018-07-17astc: Delete Bits' copy contstructor and assignment operatorLioncash
2018-07-17astc: In-class initialize member variables where appropriateLioncash
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-17GPU: Added register definitions for the stencil parameters.Subv
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14Merge pull request #665 from bunnei/fix-z24-s8bunnei
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-14Merge pull request #598 from bunnei/makedonecurrentbunnei
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv
2018-07-12gl_rasterizer: Fix check for if a shader stage is enabled.bunnei
2018-07-12gl_shader_gen: Implement dual vertex shader mode.bunnei
2018-07-12Merge pull request #655 from bunnei/pred-lt-nanbunnei
2018-07-12gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei
2018-07-12gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei
2018-07-12Merge pull request #652 from Subv/fadd32iSebastian Valle
2018-07-12Merge pull request #651 from Subv/ffma_decodebunnei
2018-07-12GPU: Implement the FADD32I shader instruction.Subv
2018-07-12GPU: Corrected the decoding of FFMA for immediate operands.Subv
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...bunnei
2018-07-07Merge pull request #625 from Subv/imnmxbunnei
2018-07-07GPU: Implemented the BC7U texture format.Subv
2018-07-05Merge pull request #629 from Subv/depth_testbunnei
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv
2018-07-05Merge pull request #626 from Subv/shader_syncbunnei
2018-07-05Merge pull request #624 from Subv/f2f_roundbunnei
2018-07-05Merge pull request #623 from Subv/vertex_typesbunnei
2018-07-05Merge pull request #622 from Subv/unused_texbunnei
2018-07-05Merge pull request #621 from Subv/psetp_bunnei
2018-07-05Merge pull request #620 from Subv/depth_z32fbunnei
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv