| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-03 | Merge pull request #3337 from ReinUsesLisp/vulkan-staged | bunnei | |
| yuzu: Implement Vulkan frontend | |||
| 2020-02-01 | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | |
| 2020-02-01 | Merge pull request #3282 from FernandoS27/indexed-samplers | bunnei | |
| Partially implement Indexed samplers in general and specific code in GLSL | |||
| 2020-01-30 | Merge pull request #3347 from ReinUsesLisp/local-mem | bunnei | |
| shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 | |||
| 2020-01-29 | Merge pull request #3350 from ReinUsesLisp/atom | bunnei | |
| shader/memory: Implement ATOM.ADD | |||
| 2020-01-29 | yuzu: Implement Vulkan frontend | ReinUsesLisp | |
| Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization. | |||
| 2020-01-29 | settings: Add settings for graphics backend | ReinUsesLisp | |
| 2020-01-29 | shader/other: Fix skips for SYNC and BRK | ReinUsesLisp | |
| 2020-01-29 | shader/other: Stub S2R LaneId | ReinUsesLisp | |
| 2020-01-29 | buffer_cache: Delay buffer destructions | ReinUsesLisp | |
| Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox. | |||
| 2020-01-29 | Merge pull request #3355 from ReinUsesLisp/break-down | bunnei | |
| texture_cache/surface_base: Fix layered break down | |||
| 2020-01-29 | Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache | bunnei | |
| gl_texture_cache: Silence implicit sign cast warnings | |||
| 2020-01-28 | Merge pull request #3359 from ReinUsesLisp/assert-point-size | bunnei | |
| gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | |||
| 2020-01-28 | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | ReinUsesLisp | |
| This was implemented by a previous commit and it's no longer required. | |||
| 2020-01-27 | gl_texture_cache: Silence implicit sign cast warnings | ReinUsesLisp | |
| 2020-01-26 | texture_cache/surface_base: Fix layered break down | ReinUsesLisp | |
| Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that. | |||
| 2020-01-26 | gl_texture_cache: Properly implement depth/stencil sampling | ReinUsesLisp | |
| This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle. | |||
| 2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | |
| ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition. | |||
| 2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | |
| 2020-01-25 | shader/memory: Implement STL.S16 and STS.S16 | ReinUsesLisp | |
| 2020-01-25 | shader/memory: Implement unaligned LDL.S16 and LDS.S16 | ReinUsesLisp | |
| 2020-01-25 | shader/memory: Move unaligned load/store to functions | ReinUsesLisp | |
| 2020-01-25 | shader/memory: Implement LDL.S16 and LDS.S16 | ReinUsesLisp | |
| 2020-01-24 | Merge pull request #3344 from ReinUsesLisp/vk-botw | bunnei | |
| vk_shader_decompiler: Disable default values on unwritten render targets | |||
| 2020-01-24 | Shader_IR: Change name of TrackSampler function so it does not confuse with ↵ | Fernando Sahmkow | |
| the type. | |||
| 2020-01-24 | Shader_IR: Corrections, styling and extras. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Correct Custom Variable assignment. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | |
| 2020-01-24 | GL Backend: Introduce indexed samplers into the GL backend | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: deduce size of indexed samplers | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Setup Indexed Samplers on the IR | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Implement initial code for tracking indexed samplers. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | |
| 2020-01-24 | Guest_driver: Correct compiling errors in GCC. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | |
| 2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | |
| 2020-01-24 | Merge pull request #3273 from FernandoS27/txd-array | bunnei | |
| Shader_IR: Implement TXD Array. | |||
| 2020-01-24 | vk_shader_decompiler: Disable default values on unwritten render targets | ReinUsesLisp | |
| Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change. | |||
| 2020-01-21 | gl_shader_cache: Disable fastmath on Nvidia | ReinUsesLisp | |
| 2020-01-20 | Merge pull request #3330 from ReinUsesLisp/vk-blit-screen | Fernando Sahmkow | |
| vk_blit_screen: Initial implementation | |||
| 2020-01-20 | vk_blit_screen: Address feedback | ReinUsesLisp | |
| 2020-01-20 | Merge pull request #3328 from ReinUsesLisp/vulkan-atoms | bunnei | |
| vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V | |||
| 2020-01-19 | Merge pull request #3322 from ReinUsesLisp/vk-front-face | bunnei | |
| vk_graphics_pipeline: Set front facing properly | |||
| 2020-01-19 | vk_blit_screen: Initial implementation | ReinUsesLisp | |
| This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain. | |||
| 2020-01-19 | Merge pull request #3313 from ReinUsesLisp/vk-rasterizer | bunnei | |
| vk_rasterizer: Implement Vulkan's rasterizer | |||
| 2020-01-19 | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V | ReinUsesLisp | |
| Also updates sirit to include atomic instructions. | |||
| 2020-01-18 | Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp | Fernando Sahmkow | |
| gl_shader_decompiler: Fix decompilation of condition codes | |||
