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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2020-02-03
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
bunnei
2020-02-01
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-01-30
Merge pull request #3347 from ReinUsesLisp/local-mem
bunnei
2020-01-29
Merge pull request #3350 from ReinUsesLisp/atom
bunnei
2020-01-29
yuzu: Implement Vulkan frontend
ReinUsesLisp
2020-01-29
settings: Add settings for graphics backend
ReinUsesLisp
2020-01-29
shader/other: Fix skips for SYNC and BRK
ReinUsesLisp
2020-01-29
shader/other: Stub S2R LaneId
ReinUsesLisp
2020-01-29
buffer_cache: Delay buffer destructions
ReinUsesLisp
2020-01-29
Merge pull request #3355 from ReinUsesLisp/break-down
bunnei
2020-01-29
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
bunnei
2020-01-28
Merge pull request #3359 from ReinUsesLisp/assert-point-size
bunnei
2020-01-28
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
ReinUsesLisp
2020-01-27
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
2020-01-26
texture_cache/surface_base: Fix layered break down
ReinUsesLisp
2020-01-26
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-24
Merge pull request #3344 from ReinUsesLisp/vk-botw
bunnei
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with t...
Fernando Sahmkow
2020-01-24
Shader_IR: Corrections, styling and extras.
Fernando Sahmkow
2020-01-24
Shader_IR: Correct Custom Variable assignment.
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
GL Backend: Introduce indexed samplers into the GL backend
Fernando Sahmkow
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
2020-01-24
Shader_IR: Setup Indexed Samplers on the IR
Fernando Sahmkow
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Guest_driver: Correct compiling errors in GCC.
Fernando Sahmkow
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-24
Merge pull request #3273 from FernandoS27/txd-array
bunnei
2020-01-24
vk_shader_decompiler: Disable default values on unwritten render targets
ReinUsesLisp
2020-01-21
gl_shader_cache: Disable fastmath on Nvidia
ReinUsesLisp
2020-01-20
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
Fernando Sahmkow
2020-01-20
vk_blit_screen: Address feedback
ReinUsesLisp
2020-01-20
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
bunnei
2020-01-19
Merge pull request #3322 from ReinUsesLisp/vk-front-face
bunnei
2020-01-19
vk_blit_screen: Initial implementation
ReinUsesLisp
2020-01-19
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
bunnei
2020-01-19
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
ReinUsesLisp
2020-01-18
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
Fernando Sahmkow
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