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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2021-11-21
Merge pull request #7395 from Morph1984/resolve-comments
bunnei
2021-11-21
Merge pull request #7389 from ameerj/screenshot-1x
bunnei
2021-11-20
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
Morph
2021-11-20
vk_blit_image: Consolidate CreatePipelineTargetEx functions
Morph
2021-11-20
Merge pull request #7368 from FernandoS27/vulkan-conv
bunnei
2021-11-20
Fix screenshot dimensions when at 1x scale
ameerj
2021-11-20
TextureCache: Refactor and fix linux compiling.
Fernando Sahmkow
2021-11-20
TextureCache: Assure full conversions on depth/stencil write shaders.
Fernando Sahmkow
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-19
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_t...
bunnei
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Further fixes on resolve algorithm.
Fernando Sahmkow
2021-11-19
Merge pull request #7357 from Morph1984/s8_uint
bunnei
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
TextureCache: force same image format when resolving an image.
Fernando Sahmkow
2021-11-19
TextureCache: Fix regression caused by ART and improve blit detection algorit...
Fernando Sahmkow
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-18
renderer_vulkan: Implement S8_UINT stencil format
Morph
2021-11-17
gl_texture_cache: Round format conversion PBO to next power of 2
ameerj
2021-11-17
renderer_opengl: Implement S8_UINT stencil format
Morph
2021-11-17
video_core: Add S8_UINT stencil format
Morph
2021-11-17
Fix image update/download error when width too small
Feng Chen
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-16
gl_texture_cache: Make FormatConversionPass more generic
ameerj
2021-11-16
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
ameerj
2021-11-17
TextureCache: Fix Automatic Anisotropic.
Fernando Sahmkow
2021-11-17
TextureCache: OGL query device memory if possible.
FernandoS27
2021-11-17
TextureCache: Fix OGL cleaning
Fernando Sahmkow
2021-11-16
TextureCache: Add automatic anisotropic filtering and refactor code.
Fernando Sahmkow
2021-11-16
TextureCache: Make a better Anisotropic setter.
Fernando Sahmkow
2021-11-16
Texture Cache: revert Image changes.
Fernando Sahmkow
2021-11-16
HostShader: fix Gaussian filter.
FernandoS27
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
texture_cache: Refactor Render Target scaling function
ameerj
2021-11-16
gl_resource_manager: Ensure non EXT_framebuffer objects are created
ameerj
2021-11-16
Texture Cache: Fix memory usage on ScaleDown.
FernandoS27
2021-11-16
OpenGL: Fix viewport/Scissor scaling on downscaling.
FernandoS27
2021-11-16
Vulkan: fix regression.
FernandoS27
2021-11-16
host_shaders: Misc copyright/style changes
ameerj
2021-11-16
FSR: Fix GCC build errors
ameerj
2021-11-16
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
Marshall Mohror
2021-11-16
vk_blit_screen: Fix AA destruction order
ameerj
2021-11-16
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
2021-11-16
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
ameerj
2021-11-16
vk_texture_cache: Refactor 3D scaling helpers
ameerj
2021-11-16
gl_rasterizer: Fix ScissorTest and Clear when scaling
ameerj
2021-11-16
gl_texture_cache: Simplify scaling procedures
ameerj
2021-11-16
OpenGlTextureCache: Fix state invalidation on rescaling.
Fernando Sahmkow
2021-11-16
VulkanBufferCache: Avoid adding barriers between multiple copies.
Fernando Sahmkow
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