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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2018-03-26
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
bunnei
2018-03-26
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
2018-03-26
graphics_surface: Fix merge conflicts.
bunnei
2018-03-26
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
maxwel_to_gl: Fix string formatting in log statements.
bunnei
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Use passthrough shader for SetupVertexShader.
bunnei
2018-03-26
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-26
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
bunnei
2018-03-26
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-26
gl_rasterizer: Implement SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer_cache: Fix an ASSERT_MSG.
bunnei
2018-03-26
maxwell_to_gl: Add module and function for decoding VertexType.
bunnei
2018-03-26
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-26
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-26
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-26
gl_rasterizer: Implement DrawTriangles.
bunnei
2018-03-26
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-26
gl_rasterizer_cache: MortonCopy Switch-style.
bunnei
2018-03-26
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
2018-03-26
maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-26
renderer_opengl: Only draw the screen if a framebuffer is specified.
bunnei
2018-03-26
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
GPU: Added the TSC structure. It contains information about the sampler.
Subv
2018-03-26
GPU: Added more fields to the TIC structure.
Subv
2018-03-24
GPU: Make the debug_context variable a member of the frontend instead of a gl...
Subv
2018-03-24
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
2018-03-24
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-23
gl_rasterizer: Fake render in green, because it's cooler.
bunnei
2018-03-23
gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.
bunnei
2018-03-23
gl_rasterizer_cache: Add missing include for vm_manager.
bunnei
2018-03-23
renderer_opengl: Only invalidate the framebuffer region, not flush.
bunnei
2018-03-23
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
bunnei
2018-03-23
RasterizerCacheOpenGL: FlushAll should flush full memory region.
bunnei
2018-03-23
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
2018-03-23
renderer_opengl: Add framebuffer_transform_flags member variable.
bunnei
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-22
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
bunnei
2018-03-22
gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
2018-03-22
LoadGLBuffer: Use bytes_per_pixel, not bits.
bunnei
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