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2020-04-28Merge pull request #3784 from ReinUsesLisp/shader-memory-utilbunnei
2020-04-27Merge pull request #3766 from ReinUsesLisp/renderpass-cache-keyFernando Sahmkow
2020-04-27Merge pull request #3756 from ReinUsesLisp/integrated-devicesFernando Sahmkow
2020-04-27Merge pull request #3742 from FernandoS27/command-listbunnei
2020-04-26Merge pull request #3753 from ReinUsesLisp/ac-vulkanRodrigo Locatti
2020-04-26shader/memory_util: Deduplicate codeReinUsesLisp
2020-04-25Merge pull request #3721 from ReinUsesLisp/sort-devicesbunnei
2020-04-25Merge pull request #3734 from ReinUsesLisp/half-float-modsbunnei
2020-04-24vk_rasterizer: Pack texceptions and color formats on invalid formatsReinUsesLisp
2020-04-24Merge pull request #3749 from ReinUsesLisp/lea-immbunnei
2020-04-24Fix -Wdeprecated-copy warning.Markus Wick
2020-04-24Fix -Werror=conversion error.Markus Wick
2020-04-23decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bitsReinUsesLisp
2020-04-23vk_rasterizer: Fix framebuffer creation validation errorsReinUsesLisp
2020-04-23vk_pipeline_cache: Unify pipeline cache keys into a single operationReinUsesLisp
2020-04-23vk_renderpass_cache: Pack renderpass cache key to 12 bytesReinUsesLisp
2020-04-23kernel: memory: Improve implementation of device shared memory. (#3707)bunnei
2020-04-23Clang Format.Fernando Sahmkow
2020-04-23GPU: Add Fast GPU Time Option.Fernando Sahmkow
2020-04-23Maxwell3D: Process Macros on MultiMethod.Fernando Sahmkow
2020-04-23DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow
2020-04-23Merge pull request #3697 from lioncash/declarationsbunnei
2020-04-22Merge pull request #3677 from FernandoS27/better-syncbunnei
2020-04-22vk_pipeline_cache: Fix unintentional memcpy into optionalReinUsesLisp
2020-04-22GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow
2020-04-22Merge pull request #3653 from ReinUsesLisp/nsight-aftermathFernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow
2020-04-22MaxwellDMA: Correct copying on accuracy level.Fernando Sahmkow
2020-04-22ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Fix GCC error.Fernando Sahmkow
2020-04-22QueryCache: Only do async flushes on async gpu.Fernando Sahmkow
2020-04-22Async GPU: Only do reactive flushing on Extreme Level.Fernando Sahmkow
2020-04-22vk_fence_manager: Initial implementationReinUsesLisp
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow
2020-04-22OpenGL: Guarantee writes to Buffers.Fernando Sahmkow
2020-04-22GPU: Implement Flush Requests for Async mode.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22BufferCache: Refactor async managing.Fernando Sahmkow
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow
2020-04-22GPU: Fix rebase errors.Fernando Sahmkow
2020-04-22Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22FenceManager: Implement should wait.Fernando Sahmkow
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow
2020-04-22GPU: Delay Fences.Fernando Sahmkow