| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-15 | Merge pull request #7551 from vonchenplus/fix_blit_image_view_mismatching | bunnei | |
| Fix blit image/view not compatible | |||
| 2021-12-15 | Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" | bunnei | |
| 2021-12-14 | Merge pull request #7565 from liushuyu/fix-linux-decoding | bunnei | |
| video_core/codecs: refactor ffmpeg searching and handling in cmake | |||
| 2021-12-13 | CI: fix CI on Linux | liushuyu | |
| 2021-12-13 | video_core/codecs: skip decoders that use hw frames ... | liushuyu | |
| ... this would resolve some edge-cases where multiple devices are present and ffmpeg is unable to auto-supply the hw surfaces | |||
| 2021-12-10 | maxwell_to_vk: Add ASTC_2D_5X4_UNORM | Morph | |
| 2021-12-10 | Fix blit image/view not compatible | Feng Chen | |
| 2021-12-09 | maxwell_to_vk: Add ASTC_2D_8X5_UNORM | Morph | |
| - Used by Lego City Undercover | |||
| 2021-12-09 | Merge pull request #7495 from FernandoS27/text-blit-fix-again | Morph | |
| Texture Cache: Fix mismatching image/views on blits | |||
| 2021-12-08 | renderer_vulkan: Add R16G16_UINT | Morph | |
| - Used by Immortals Fenyx Rising | |||
| 2021-12-07 | Merge pull request #7488 from vonchenplus/support_multiple_videos_playing | bunnei | |
| Support multiple videos playing | |||
| 2021-12-05 | Address feedback | Feng Chen | |
| 2021-12-04 | Texture Cache: Fix crashes on NVIDIA. | Fernando Sahmkow | |
| 2021-12-03 | Merge pull request #7467 from liushuyu/fix-linux-decoding | bunnei | |
| video_core/codecs: more robust ffmpeg hwdecoder selection logic | |||
| 2021-12-02 | video_core/cmake: link against libva explicitly ... | liushuyu | |
| ... to fix build on Flatpak (and self-builds) | |||
| 2021-12-02 | video_core/codecs: more fixes for VAAPI detection ... | liushuyu | |
| * skip impersonated VAAPI implementaions ("imposter detection") * place VAAPI priority below CUDA/NVDEC/CUVID | |||
| 2021-12-02 | video_core/codec: address comments | liushuyu | |
| 2021-12-02 | video_core/codecs: more robust ffmpeg hwdecoder selection logic | liushuyu | |
| 2021-12-02 | general: Replace high_resolution_clock with steady_clock | Morph | |
| On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock. | |||
| 2021-12-02 | Support multiple videos playing | Feng Chen | |
| 2021-11-29 | Add missing pixel format mapping | Feng Chen | |
| 2021-11-28 | Merge pull request #7396 from FernandoS27/blit-this-mf | Fernando S | |
| TextureCache: Eliminate format deduction as full depth conversion has been supported. | |||
| 2021-11-28 | Texture Cache: Secure insertions against deletions. | Fernando Sahmkow | |
| 2021-11-27 | Texture Cache: Redesigning the blitting system (again). | Fernando Sahmkow | |
| 2021-11-26 | Texture Cache: Further fix regressions. | Fernando Sahmkow | |
| 2021-11-24 | video_core/codec: address comments | liushuyu | |
| 2021-11-24 | video_core/codecs: fix multiple decoding issues on Linux ... | liushuyu | |
| * when someone installed Intel video drivers on an AMD system, the decoder will select the Intel VA-API decoding driver and yuzu will crash due to incorrect driver selection; the fix will check if the currently about-to-use driver is loaded in the kernel * when using NVIDIA driver on Linux with a ffmpeg that does not have CUDA capability enabled, the decoder will crash; the fix simply making the decoder prefers the VDPAU driver over CUDA on Linux | |||
| 2021-11-22 | Texture Cache: Fix issue with blitting 3D textures. | Fernando Sahmkow | |
| 2021-11-22 | Texture Cache: Correct conversion shaders. | Fernando Sahmkow | |
| 2021-11-22 | Texture Cache: Always copy on NVIDIA. | Fernando Sahmkow | |
| 2021-11-22 | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | |
| 2021-11-21 | VulkanTexturECache: Use reinterpret on D32_S8 formats. | Fernando Sahmkow | |
| 2021-11-21 | HostShaders: Fix D24S8 convertion shaders. | Fernando Sahmkow | |
| 2021-11-21 | Merge pull request #7395 from Morph1984/resolve-comments | bunnei | |
| general: Resolve comments in PR #7368 | |||
| 2021-11-21 | Merge pull request #7389 from ameerj/screenshot-1x | bunnei | |
| Fix screenshot dimensions when at 1x scale | |||
| 2021-11-21 | TextureCache: Eliminate format deduction as full depth conversion has been ↵ | Fernando Sahmkow | |
| supported. | |||
| 2021-11-20 | vk_texture_cache: Mark VkBufferUsageFlags as static constexpr | Morph | |
| 2021-11-20 | vk_blit_image: Consolidate CreatePipelineTargetEx functions | Morph | |
| 2021-11-20 | Merge pull request #7368 from FernandoS27/vulkan-conv | bunnei | |
| Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan | |||
| 2021-11-20 | Fix screenshot dimensions when at 1x scale | ameerj | |
| This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor. | |||
| 2021-11-20 | TextureCache: Refactor and fix linux compiling. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Assure full conversions on depth/stencil write shaders. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | |
| 2021-11-19 | Merge pull request #7294 from ↵ | bunnei | |
| vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small | |||
| 2021-11-20 | TextureCache: Add R16G16 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Add B10G11R11 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Further fixes on resolve algorithm. | Fernando Sahmkow | |
| 2021-11-19 | Merge pull request #7357 from Morph1984/s8_uint | bunnei | |
| video_core: Implement S8_UINT format | |||
| 2021-11-19 | TextureCache: Implement additional D24S8 convertions. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: force same image format when resolving an image. | Fernando Sahmkow | |
