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AgeCommit message (Expand)Author
2020-04-13renderer_vulkan: Remove Nvidia checkpointsReinUsesLisp
2020-04-13renderer_vulkan: Catch device losses in more placesReinUsesLisp
2020-04-13Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
2020-04-13Merge pull request #3631 from ReinUsesLisp/more-astcMat M
2020-04-13Merge pull request #3619 from ReinUsesLisp/i2iMat M
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
2020-04-13Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M
2020-04-13Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
2020-04-12Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
2020-04-12shader/video: Partially implement VMNMXReinUsesLisp
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
2020-04-10renderer_vulkan: Drop Vulkan-HppReinUsesLisp
2020-04-10Merge pull request #3594 from ReinUsesLisp/vk-instancebunnei
2020-04-10shader/texture: Remove type mismatches management from shader decoderReinUsesLisp
2020-04-09Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp
2020-04-09Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti
2020-04-09astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp
2020-04-09astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp
2020-04-09astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp
2020-04-09astc: Make InputBitStream constexprReinUsesLisp
2020-04-09astc: OutputBitStream style changes and make it constexprReinUsesLisp
2020-04-09Merge pull request #3601 from ReinUsesLisp/some-shader-encodingsbunnei
2020-04-08gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp
2020-04-08VkRasterizer: Eliminate Legacy code.Fernando Sahmkow
2020-04-08Memory: Correct GCC errors.Fernando Sahmkow
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-08GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow
2020-04-07video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp
2020-04-07video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp
2020-04-07Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp
2020-04-07Merge pull request #3489 from namkazt/patch-2Rodrigo Locatti
2020-04-07address nit.Nguyen Dac Nam
2020-04-07renderer_vulkan: Query device names from the backendReinUsesLisp
2020-04-07shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp
2020-04-07Apply suggestions from code reviewNguyen Dac Nam
2020-04-06Clang Format.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-04-06Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow