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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2019-11-23
Merge pull request #3141 from ReinUsesLisp/gl-position
bunnei
2019-11-19
shader/other: Reduce DEPBAR log severity
ReinUsesLisp
2019-11-19
gl_shader_gen: Apply default value to gl_Position
ReinUsesLisp
2019-11-19
Merge pull request #3086 from ReinUsesLisp/format-lookups
bunnei
2019-11-15
Merge pull request #3047 from ReinUsesLisp/clip-control
bunnei
2019-11-14
format_lookup_table: Address feedback
ReinUsesLisp
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
correct the implementation of RGBA16UI
greggameplayer
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
2019-11-13
Merge pull request #3084 from ReinUsesLisp/cast-warnings
Rodrigo Locatti
2019-11-11
video_core: Enable sign conversion warnings
Rodrigo Locatti
2019-11-09
Merge pull request #3082 from ReinUsesLisp/fix-lockers
bunnei
2019-11-08
video_core: Treat implicit conversions as errors
ReinUsesLisp
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-08
Merge pull request #3080 from FernandoS27/glsl-fix
bunnei
2019-11-07
gl_shader_cache: Fix locker constructors
ReinUsesLisp
2019-11-07
gl_shader_cache: Enable extensions only when available
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-07
GLSLDecompiler: Correct Texture Gather Offset.
Fernando Sahmkow
2019-11-07
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
bunnei
2019-11-07
buffer_cache: Add missing includes (#3079)
Morph
2019-11-07
Merge pull request #3070 from ReinUsesLisp/shader-warnings
bunnei
2019-11-07
gl_rasterizer: Remove front facing hack
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
ReinUsesLisp
2019-11-07
gl_shader_manager: Remove unused variable in SetFromRegs
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-07
shader/control_flow: Specify constness on caller lambdas
Rodrigo Locatti
2019-11-07
shader/control_flow: Use callable template instead of std::function
ReinUsesLisp
2019-11-07
shader/control_flow: Abstract repeated code chunks in BRX tracking
ReinUsesLisp
2019-11-07
shader/control_flow: Silence Intellisense cast warnings
ReinUsesLisp
2019-11-07
shader/control_flow: Remove brace initializer in std containers
ReinUsesLisp
2019-11-07
shader/decode: Reduce severity of arithmetic rounding warnings
ReinUsesLisp
2019-11-07
shader/arithmetic: Reduce RRO stub severity
ReinUsesLisp
2019-11-07
shader/texture: Remove NODEP warnings
ReinUsesLisp
2019-11-06
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
bunnei
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-05
Merge pull request #2914 from FernandoS27/fermi-fix
bunnei
2019-11-03
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-02
gl_rasterizer: Re-enable stream buffer memory due to global memory
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-10-30
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
2019-10-30
Merge pull request #3050 from FernandoS27/fix-tld4
Rodrigo Locatti
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-29
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
bunnei
2019-10-29
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
bunnei
2019-10-30
gl_state: Use std::array::fill instead of std::fill
Rodrigo Locatti
2019-10-29
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
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