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AgeCommit message (Expand)Author
2019-11-23Merge pull request #3141 from ReinUsesLisp/gl-positionbunnei
2019-11-19shader/other: Reduce DEPBAR log severityReinUsesLisp
2019-11-19gl_shader_gen: Apply default value to gl_PositionReinUsesLisp
2019-11-19Merge pull request #3086 from ReinUsesLisp/format-lookupsbunnei
2019-11-15Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei
2019-11-14format_lookup_table: Address feedbackReinUsesLisp
2019-11-14texture_cache: Use a table instead of switch for texture formatsReinUsesLisp
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp
2019-11-14correct the implementation of RGBA16UIgreggameplayer
2019-11-14Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow
2019-11-13Merge pull request #3084 from ReinUsesLisp/cast-warningsRodrigo Locatti
2019-11-11video_core: Enable sign conversion warningsRodrigo Locatti
2019-11-09Merge pull request #3082 from ReinUsesLisp/fix-lockersbunnei
2019-11-08video_core: Treat implicit conversions as errorsReinUsesLisp
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp
2019-11-08Merge pull request #3080 from FernandoS27/glsl-fixbunnei
2019-11-07gl_shader_cache: Fix locker constructorsReinUsesLisp
2019-11-07gl_shader_cache: Enable extensions only when availableReinUsesLisp
2019-11-07gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp
2019-11-07shader_ir/warp: Implement FSWZADDReinUsesLisp
2019-11-07gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp
2019-11-07GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow
2019-11-07Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brxbunnei
2019-11-07buffer_cache: Add missing includes (#3079)Morph
2019-11-07Merge pull request #3070 from ReinUsesLisp/shader-warningsbunnei
2019-11-07gl_rasterizer: Remove front facing hackReinUsesLisp
2019-11-07gl_shader_decompiler: Fix typo "y_negate"->"y_direction"ReinUsesLisp
2019-11-07gl_shader_manager: Remove unused variable in SetFromRegsReinUsesLisp
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp
2019-11-07shader/control_flow: Specify constness on caller lambdasRodrigo Locatti
2019-11-07shader/control_flow: Use callable template instead of std::functionReinUsesLisp
2019-11-07shader/control_flow: Abstract repeated code chunks in BRX trackingReinUsesLisp
2019-11-07shader/control_flow: Silence Intellisense cast warningsReinUsesLisp
2019-11-07shader/control_flow: Remove brace initializer in std containersReinUsesLisp
2019-11-07shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp
2019-11-07shader/arithmetic: Reduce RRO stub severityReinUsesLisp
2019-11-07shader/texture: Remove NODEP warningsReinUsesLisp
2019-11-06Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei
2019-11-06Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti
2019-11-05Merge pull request #2914 from FernandoS27/fermi-fixbunnei
2019-11-03common_func: Use std::array for INSERT_PADDING_* macros.bunnei
2019-11-02gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp
2019-10-30Shader_IR: Fix regression on TLD4Fernando Sahmkow
2019-10-30Merge pull request #3050 from FernandoS27/fix-tld4Rodrigo Locatti
2019-10-30Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow
2019-10-29Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei
2019-10-29Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei
2019-10-30gl_state: Use std::array::fill instead of std::fillRodrigo Locatti
2019-10-29gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp