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AgeCommit message (Expand)Author
2019-11-30Merge pull request #3184 from ReinUsesLisp/framebuffer-cachebunnei
2019-11-29texture_cache/surface_base: Fix out of bounds texture viewsReinUsesLisp
2019-11-28gl_framebuffer_cache: Optimize framebuffer keyReinUsesLisp
2019-11-28gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp
2019-11-28Merge pull request #3169 from lioncash/memorybunnei
2019-11-27Merge pull request #3174 from lioncash/optionalRodrigo Locatti
2019-11-27video_core/gpu_thread: Tidy up SwapBuffers()Lioncash
2019-11-27video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()Lioncash
2019-11-27video_core/const_buffer_locker: Remove unused includesLioncash
2019-11-27video_core/const_buffer_locker: Remove #pragma once from cpp fileLioncash
2019-11-26core/memory: Migrate over RasterizerMarkRegionCached() to the Memory classLioncash
2019-11-26core/memory: Migrate over GetPointer()Lioncash
2019-11-26core: Prepare various classes for memory read/write migrationLioncash
2019-11-26Merge pull request #3143 from ReinUsesLisp/indexing-bugbunnei
2019-11-25gl_shader_decompiler: Fix casts from fp32 to f16ReinUsesLisp
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp
2019-11-24Merge pull request #3158 from ReinUsesLisp/srgb-blitbunnei
2019-11-24Merge pull request #3155 from bunnei/fix-asynch-gpu-waitbunnei
2019-11-24Merge pull request #3098 from ReinUsesLisp/shader-invalidationsbunnei
2019-11-24gl_texture_cache: Apply sRGB on blitsReinUsesLisp
2019-11-24Merge pull request #3105 from ReinUsesLisp/fix-stencil-regbunnei
2019-11-24Merge pull request #3145 from ReinUsesLisp/buffer-cache-initbunnei
2019-11-23gpu_thread: Don't spin wait if there are no GPU commands.bunnei
2019-11-23Merge pull request #3141 from ReinUsesLisp/gl-positionbunnei
2019-11-22gl_device: Reserve base bindings on limited devicesReinUsesLisp
2019-11-22gl_state: Skip null texture bindsReinUsesLisp
2019-11-22gl_rasterizer: Disable compute shaders on IntelReinUsesLisp
2019-11-22gl_shader_cache: Hack shared memory sizeReinUsesLisp
2019-11-22gl_shader_decompiler: Normalize image bindingsReinUsesLisp
2019-11-22gl_shader_decompiler: Normalize cbuf bindingsReinUsesLisp
2019-11-22gl_rasterizer: Add missing cbuf counter reset on computeReinUsesLisp
2019-11-22gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp
2019-11-22video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp
2019-11-22gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp
2019-11-22gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp
2019-11-22gl_shader_cache: Specialize shared memory sizeReinUsesLisp
2019-11-22gl_shader_cache: Specialize shader workgroupReinUsesLisp
2019-11-22shader/texture: Handle TLDS texture type mismatchesReinUsesLisp
2019-11-22shader/texture: Deduce texture buffers from lockerReinUsesLisp
2019-11-20buffer_cache: Remove brace initialized for objects with default constructorReinUsesLisp
2019-11-19shader/other: Reduce DEPBAR log severityReinUsesLisp
2019-11-19gl_shader_gen: Apply default value to gl_PositionReinUsesLisp
2019-11-19Merge pull request #3086 from ReinUsesLisp/format-lookupsbunnei
2019-11-15Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei
2019-11-14format_lookup_table: Address feedbackReinUsesLisp
2019-11-14texture_cache: Use a table instead of switch for texture formatsReinUsesLisp
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp
2019-11-14correct the implementation of RGBA16UIgreggameplayer
2019-11-14Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow
2019-11-13maxwell_3d: Fix stencil_back_func_mask offsetReinUsesLisp