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AgeCommit message (Expand)Author
2018-07-17Merge pull request #678 from lioncash/astcbunnei
2018-07-17astc: Initialize vector size directly in DecompressLioncash
2018-07-17astc: Mark functions as internally linked where applicableLioncash
2018-07-17astc: const-correctness changes where applicableLioncash
2018-07-17astc: Delete Bits' copy contstructor and assignment operatorLioncash
2018-07-17astc: In-class initialize member variables where appropriateLioncash
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-17GPU: Added register definitions for the stencil parameters.Subv
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14Merge pull request #665 from bunnei/fix-z24-s8bunnei
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-14Merge pull request #598 from bunnei/makedonecurrentbunnei
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv
2018-07-12gl_rasterizer: Fix check for if a shader stage is enabled.bunnei
2018-07-12gl_shader_gen: Implement dual vertex shader mode.bunnei
2018-07-12Merge pull request #655 from bunnei/pred-lt-nanbunnei
2018-07-12gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei
2018-07-12gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei
2018-07-12Merge pull request #652 from Subv/fadd32iSebastian Valle
2018-07-12Merge pull request #651 from Subv/ffma_decodebunnei
2018-07-12GPU: Implement the FADD32I shader instruction.Subv
2018-07-12GPU: Corrected the decoding of FFMA for immediate operands.Subv
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...bunnei
2018-07-07Merge pull request #625 from Subv/imnmxbunnei
2018-07-07GPU: Implemented the BC7U texture format.Subv
2018-07-05Merge pull request #629 from Subv/depth_testbunnei
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv
2018-07-05Merge pull request #626 from Subv/shader_syncbunnei
2018-07-05Merge pull request #624 from Subv/f2f_roundbunnei
2018-07-05Merge pull request #623 from Subv/vertex_typesbunnei
2018-07-05Merge pull request #622 from Subv/unused_texbunnei
2018-07-05Merge pull request #621 from Subv/psetp_bunnei
2018-07-05Merge pull request #620 from Subv/depth_z32fbunnei
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv
2018-07-04GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv
2018-07-04GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...Subv
2018-07-04GPU: Corrected the decoding for the TEX shader instruction.Subv
2018-07-04GPU: Implemented the PSETP shader instruction.Subv
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not fli...Subv
2018-07-03GPU: Only configure the used framebuffers during clear.Subv
2018-07-03Merge pull request #609 from Subv/clear_buffersbunnei
2018-07-03GPU: Factor out the framebuffer configuration code for both Clear and Draw co...Subv
2018-07-03GPU: Support clears that don't clear the color buffer.Subv
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Subv
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv