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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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Author
2018-07-17
Merge pull request #678 from lioncash/astc
bunnei
2018-07-17
astc: Initialize vector size directly in Decompress
Lioncash
2018-07-17
astc: Mark functions as internally linked where applicable
Lioncash
2018-07-17
astc: const-correctness changes where applicable
Lioncash
2018-07-17
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-17
astc: In-class initialize member variables where appropriate
Lioncash
2018-07-17
vi: Partially implement buffer crop parameters.
bunnei
2018-07-17
GPU: Added register definitions for the stencil parameters.
Subv
2018-07-15
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-14
Merge pull request #665 from bunnei/fix-z24-s8
bunnei
2018-07-15
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
bunnei
2018-07-14
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-14
Merge pull request #598 from bunnei/makedonecurrent
bunnei
2018-07-14
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
bunnei
2018-07-14
GPU: Always enable the depth write when clearing the depth buffer.
Subv
2018-07-12
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-12
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-12
Merge pull request #655 from bunnei/pred-lt-nan
bunnei
2018-07-12
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
bunnei
2018-07-12
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
bunnei
2018-07-12
Merge pull request #652 from Subv/fadd32i
Sebastian Valle
2018-07-12
Merge pull request #651 from Subv/ffma_decode
bunnei
2018-07-12
GPU: Implement the FADD32I shader instruction.
Subv
2018-07-12
GPU: Corrected the decoding of FFMA for immediate operands.
Subv
2018-07-08
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...
bunnei
2018-07-07
Merge pull request #625 from Subv/imnmx
bunnei
2018-07-07
GPU: Implemented the BC7U texture format.
Subv
2018-07-05
Merge pull request #629 from Subv/depth_test
bunnei
2018-07-05
GPU: Allow using the old NV04 values for the depth test function.
Subv
2018-07-05
Merge pull request #626 from Subv/shader_sync
bunnei
2018-07-05
Merge pull request #624 from Subv/f2f_round
bunnei
2018-07-05
Merge pull request #623 from Subv/vertex_types
bunnei
2018-07-05
Merge pull request #622 from Subv/unused_tex
bunnei
2018-07-05
Merge pull request #621 from Subv/psetp_
bunnei
2018-07-05
Merge pull request #620 from Subv/depth_z32f
bunnei
2018-07-04
GPU: Implemented the IMNMX shader instruction.
Subv
2018-07-04
GPU: Implemented the F2F 'round' rounding mode.
Subv
2018-07-04
GPU: Stub the shader SYNC and DEPBAR instructions.
Subv
2018-07-04
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Subv
2018-07-04
GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...
Subv
2018-07-04
GPU: Corrected the decoding for the TEX shader instruction.
Subv
2018-07-04
GPU: Implemented the PSETP shader instruction.
Subv
2018-07-04
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
GPU: Flip the triangle front face winding if the GPU is configured to not fli...
Subv
2018-07-03
GPU: Only configure the used framebuffers during clear.
Subv
2018-07-03
Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-03
GPU: Factor out the framebuffer configuration code for both Clear and Draw co...
Subv
2018-07-03
GPU: Support clears that don't clear the color buffer.
Subv
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...
Subv
2018-07-03
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
Subv
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