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AgeCommit message (Expand)Author
2021-07-22gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp
2021-07-22buffer_cache: Fix debugging leftoverReinUsesLisp
2021-07-22buffer_cache: Fix size reductions not having in mind bind sizesReinUsesLisp
2021-07-22shaders: Allow shader notify when async shaders is disabledameerj
2021-07-22vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelReinUsesLisp
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Conditionally use fine/coarse derivatives based on device supportameerj
2021-07-22glsl: Cleanup/Address feedbackameerj
2021-07-22gl_shader_cache: Implement async shadersameerj
2021-07-22glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj
2021-07-22gl_shader_cache: Remove const from pipeline source argumentsameerj
2021-07-22gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...ameerj
2021-07-22glsl: Address more feedback. Implement indexed texture readsameerj
2021-07-22gl_rasterizer: Add texture fetch barrier for fragmentsameerj
2021-07-22glsl: Implement fswzaddameerj
2021-07-22glsl: Rebase fixesameerj
2021-07-22glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj
2021-07-22glsl: skip gl_ViewportIndex write if device does not support itameerj
2021-07-22glsl: Implement transform feedbackameerj
2021-07-22glsl: Implement VOTE for subgroup size potentially largerameerj
2021-07-22glsl: Implement some attribute getters and settersameerj
2021-07-22glsl: Query GL Device for FP16 extension supportameerj
2021-07-22glsl: Fixup build issuesReinUsesLisp
2021-07-22glsl: Initial backendameerj
2021-07-22vk_rasterizer: Exit render passes on fragment barriersReinUsesLisp
2021-07-22vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateRodrigo Locatti
2021-07-22buffer_cache: Invalidate fast buffers on computeReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22vk_rasterizer: Implement first indexReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22 gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsameerj
2021-07-22shader_environment: Fix local memory size calculationsReinUsesLisp
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj
2021-07-22gl_texture_cache: Create image storage viewsReinUsesLisp
2021-07-22gl_shader_util: Move shader utility code to a separate fileReinUsesLisp
2021-07-22gl_shader_cache: Store workers in shader cache objectReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp
2021-07-22DMA: Restrict optimised path for BlockToLinear further.FernandoS27