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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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Author
2019-01-28
shader/shader_ir: Amend three comment typos
Lioncash
2019-01-28
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
2019-01-28
shader/decode: Avoid a pessimizing std::move within DecodeRange()
Lioncash
2019-01-26
video_core: Silent implicit conversion warning
ReinUsesLisp
2019-01-25
Merge pull request #1927 from ReinUsesLisp/shader-ir
bunnei
2019-01-23
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
bunnei
2019-01-22
maxwell_3d: Set rt_separate_frag_data to 1 by default
ReinUsesLisp
2019-01-20
Rename step 1 and step 2 to be a little more descriptive
James Rowe
2019-01-20
QT: Upgrade the Loading Bar to look much better
James Rowe
2019-01-20
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
bunnei
2019-01-20
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
bunnei
2019-01-18
gl_rasterizer: Silent unsafe mix warning
ReinUsesLisp
2019-01-15
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-15
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compati...
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Inline textureGather component
ReinUsesLisp
2019-01-15
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Fixup AssignCompositeHalf
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Use rasterizer's UBO size limit
ReinUsesLisp
2019-01-15
gl_shader_gen: Fixup code formatting
ReinUsesLisp
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup TLDS
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup permissive member function declarations
ReinUsesLisp
2019-01-15
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
glsl_decompiler: Remove HNegate inlining
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD32I
ReinUsesLisp
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