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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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2020-04-30
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
bunnei
2020-04-30
Merge pull request #3799 from ReinUsesLisp/iadd-cc
bunnei
2020-04-30
Merge pull request #3805 from ReinUsesLisp/preserve-contents
bunnei
2020-04-30
Merge pull request #3788 from FernandoS27/revert
bunnei
2020-04-28
shader/arithmetic_integer: Fix tracking issue in temporary
ReinUsesLisp
2020-04-28
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
bunnei
2020-04-27
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-27
Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
Fernando Sahmkow
2020-04-27
Merge pull request #3756 from ReinUsesLisp/integrated-devices
Fernando Sahmkow
2020-04-27
Merge pull request #3742 from FernandoS27/command-list
bunnei
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-26
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
Rodrigo Locatti
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement IADD.X
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-25
decode/register_set_predicate: Implement CC
ReinUsesLisp
2020-04-25
decode/register_set_predicate: Use move for shared pointers
ReinUsesLisp
2020-04-25
Merge pull request #3721 from ReinUsesLisp/sort-devices
bunnei
2020-04-25
Merge pull request #3734 from ReinUsesLisp/half-float-mods
bunnei
2020-04-24
vk_rasterizer: Pack texceptions and color formats on invalid formats
ReinUsesLisp
2020-04-24
Merge pull request #3749 from ReinUsesLisp/lea-imm
bunnei
2020-04-24
Revert: shader_decode: Fix LD, LDG when track constant buffer.
Fernando Sahmkow
2020-04-24
Fix -Wdeprecated-copy warning.
Markus Wick
2020-04-24
Fix -Werror=conversion error.
Markus Wick
2020-04-23
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
ReinUsesLisp
2020-04-23
vk_rasterizer: Fix framebuffer creation validation errors
ReinUsesLisp
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
2020-04-23
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
ReinUsesLisp
2020-04-23
kernel: memory: Improve implementation of device shared memory. (#3707)
bunnei
2020-04-23
Clang Format.
Fernando Sahmkow
2020-04-23
GPU: Add Fast GPU Time Option.
Fernando Sahmkow
2020-04-23
Maxwell3D: Process Macros on MultiMethod.
Fernando Sahmkow
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
Merge pull request #3697 from lioncash/declarations
bunnei
2020-04-22
Merge pull request #3677 from FernandoS27/better-sync
bunnei
2020-04-22
vk_pipeline_cache: Fix unintentional memcpy into optional
ReinUsesLisp
2020-04-22
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
Fernando Sahmkow
2020-04-22
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
MaxwellDMA: Correct copying on accuracy level.
Fernando Sahmkow
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Fix GCC error.
Fernando Sahmkow
2020-04-22
QueryCache: Only do async flushes on async gpu.
Fernando Sahmkow
2020-04-22
Async GPU: Only do reactive flushing on Extreme Level.
Fernando Sahmkow
2020-04-22
vk_fence_manager: Initial implementation
ReinUsesLisp
2020-04-22
QueryCache: Implement Async Flushes.
Fernando Sahmkow
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