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path: root/src/video_core/vulkan_common/vulkan_instance.cpp
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2023-09-08renderer_vulkan: Remove debug reportGPUCode
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2023-08-22Add macos moltenvk bundle, Add copy moltevk dylib scriptFeng Chen
2023-08-02vulkan: centralize configAlexandre Bouvier
2023-06-30vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK.Steveice10
2023-06-27renderer_vulkan: Add suport for debug report callbackGPUCode
2023-01-01vulkan_common: unify VK_EXT_debug_utils and selection of validation layerLiam
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-27Vulkan: update initializationLiam
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-22general: fix compile for Apple ClangLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19video_core: Reduce unused includesameerj
2021-02-13vulkan_instance: Initialize Vulkan instance in a separate threadReinUsesLisp
Workaround an issue on Nvidia where creating a Vulkan instance from an active OpenGL thread disables threaded optimization on the driver. This optimization is important to have good performance on Nvidia OpenGL.
2020-12-31vulkan_instance: Allow different Vulkan versions and enforce 1.1ReinUsesLisp
For listing the available physical devices we can use Vulkan 1.0. Now that MoltenVK supports 1.1 we can require it for running games. Add missing documentation.
2020-12-31renderer_vulkan: Throw when enumerating devices failsReinUsesLisp
Report device enumeration errors with exceptions to be consistent with other initialization related function calls. Reduces the amount of code to maintain.
2020-12-31renderer_vulkan: Create debug callback on separate file and throwReinUsesLisp
Initialize debug callbacks (messenger) from a separate file. This allows sharing code with different backends. Change our Vulkan error handling to use exceptions instead of error codes, simplifying the initialization process.
2020-12-31renderer_vulkan: Move instance initialization to a separate fileReinUsesLisp
Simplify Vulkan's backend initialization code by moving it to a separate file, allowing us to initialize a Vulkan instance from different backends.