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path: root/src/video_core/textures/texture.h
AgeCommit message (Expand)Author
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-17fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado
2018-11-11set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT...Rodolfo Bogado
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS27
2018-10-09Fixed block height settings for RenderTargets and Depth Buffers, and added bl...FernandoS27
2018-10-06Implemented Depth Compare and Shadow SamplersFernandoS27
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei
2018-09-08gl_rasterizer_cache: Track texture depth.bunnei
2018-07-23gl_rasterizer: Implement texture border color.bunnei
2018-07-20video_core: Use nested namespaces where applicableLioncash
2018-06-06GPU: Support changing the texture swizzles for Maxwell textures.Subv
2018-05-28add all the known TextureFormat (#474)greggameplayer
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv
2018-04-21GPU: Implement the A2BGR10 texture format.Subv
2018-04-18GPU: Implemented the B5G6R5 format.Subv
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv
2018-04-17texture: Add missing formats.bunnei
2018-04-06GPU: Assert when finding a texture with a format type other than UNORM.Subv
2018-04-06Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv
2018-03-26GPU: Added more fields to the TIC structure.Subv
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv
2018-03-24GPU: Preliminary work for texture decoding.Subv