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path: root/src/video_core/textures/decoders.h
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2020-04-28Clang Format and Documentation.Fernando Sahmkow
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow
2020-04-16General: Resolve warnings related to missing declarationsLioncash
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in ↵Fernando Sahmkow
certain scenarios. This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
2019-07-25MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow
This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors.
2019-06-20video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
2019-04-16Apply Const correctness to SwizzleKepler and replace u32 for size_t on ↵Fernando Sahmkow
iterators.
2019-04-15Implement Block Linear copies in Kepler Memory.Fernando Sahmkow
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-02-26decoders: Minor style changesReinUsesLisp
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-18Eliminated unnessessary memory allocation and copy (#1702)Frederic L
2018-11-01Fix ASTC formatsFernandoS27
2018-10-28Fixed mipmap block autosizing algorithmFernandoS27
2018-10-18decoders: Introduce functions for un/swizzling subrects.bunnei
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS27
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS27
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-07-20video_core: Use nested namespaces where applicableLioncash
Compresses a few namespace specifiers to be more compact.
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the ↵Subv
outside of the file.
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv