| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-28 | Clang Format and Documentation. | Fernando Sahmkow | |
| 2020-04-28 | MaxwellDMA: Optimize micro copies. | Fernando Sahmkow | |
| 2020-04-16 | General: Resolve warnings related to missing declarations | Lioncash | |
| 2019-12-22 | Texture Cache: Add HLE methods for building 3D textures within the GPU in ↵ | Fernando Sahmkow | |
| certain scenarios. This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. | |||
| 2019-07-25 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | |
| This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | |||
| 2019-06-20 | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | |
| Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | |||
| 2019-04-16 | Apply Const correctness to SwizzleKepler and replace u32 for size_t on ↵ | Fernando Sahmkow | |
| iterators. | |||
| 2019-04-15 | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | |
| 2019-03-16 | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | |
| # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |||
| 2019-02-26 | decoders: Minor style changes | ReinUsesLisp | |
| 2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | |
| 2018-11-18 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | |
| 2018-11-01 | Fix ASTC formats | FernandoS27 | |
| 2018-10-28 | Fixed mipmap block autosizing algorithm | FernandoS27 | |
| 2018-10-18 | decoders: Introduce functions for un/swizzling subrects. | bunnei | |
| 2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | |
| 2018-10-12 | Implemented helper function to correctly calculate a texture's size | FernandoS27 | |
| 2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
| 2018-07-20 | video_core: Use nested namespaces where applicable | Lioncash | |
| Compresses a few namespace specifiers to be more compact. | |||
| 2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | |
| 2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the ↵ | Subv | |
| outside of the file. | |||
| 2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | |
| 2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | |
| Allow unswizzling of DXT1 textures. | |||
| 2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | |
