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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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decoders.cpp
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Author
2020-08-10
textures/decoders: Fix block linear to pitch copies
ReinUsesLisp
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-04-28
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
2020-04-16
General: Resolve warnings related to missing declarations
Lioncash
2019-07-25
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
2019-06-20
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-20
decoders: correct block calculation
Fernando Sahmkow
2019-06-20
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-20
gl_texture_cache: Add fast copy path
ReinUsesLisp
2019-06-20
gl_texture_cache: Initial implementation
ReinUsesLisp
2019-04-16
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterat...
Fernando Sahmkow
2019-04-15
Implement Block Linear copies in Kepler Memory.
Fernando Sahmkow
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-02-26
gl_rasterizer_cache: Move format conversion to its own file
ReinUsesLisp
2019-02-26
decoders: Minor style changes
ReinUsesLisp
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-11-26
Implemented Tile Width Spacing
FernandoS27
2018-11-18
Merge pull request #1717 from FreddyFunk/swizzle-gob
bunnei
2018-11-18
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-17
textures/decoders: Replace magic numbers
Frederic Laing
2018-11-15
textures/decoders: Minor cleanup
Frederic Laing
2018-11-12
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-01
Fix ASTC formats
FernandoS27
2018-10-25
Merge pull request #1524 from FernandoS27/layers-fix
bunnei
2018-10-23
decoders: Remove unused variable within SwizzledData()
Lioncash
2018-10-23
Fixed Layered Textures Loading and Cubemaps
FernandoS27
2018-10-18
decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-14
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-13
Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-13
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
Implement Precise 3D Swizzle
FernandoS27
2018-10-13
Implement Fast 3D Swizzle
FernandoS27
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-09-21
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-20
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-17
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-14
Optimized Texture Swizzling
FernandoS27
2018-08-31
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-09
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-09
Implement BC5/DXN2 (#996)
Khangaroo
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