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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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texture_cache
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Author
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
texture_cache: Simplify blit code
ReinUsesLisp
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-03
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
bunnei
2020-06-01
Merge pull request #4005 from ReinUsesLisp/g24r8
Rodrigo Locatti
2020-05-31
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
bunnei
2020-05-29
texture_cache: More relaxed reconstruction
ReinUsesLisp
2020-05-29
texture_cache: Only copy textures that were modified from host
ReinUsesLisp
2020-05-29
texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
2020-05-29
texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
2020-05-28
format_lookup_table: Implement G24S8 format as S8Z24
ReinUsesLisp
2020-05-27
texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
2020-05-27
texture_cache: Use small vector for surface vectors
ReinUsesLisp
2020-05-26
texture_cache: Fix layered null surfaces
ReinUsesLisp
2020-05-09
Merge pull request #3839 from Morph1984/r8g8ui
Rodrigo Locatti
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-30
texture: Implement R8G8UI
Morph
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
FenceManager: Implement should wait.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
Texture Cache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-19
Merge pull request #3686 from lioncash/table
bunnei
2020-04-16
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-16
Merge pull request #3688 from lioncash/nequal
Rodrigo Locatti
2020-04-16
Merge pull request #3687 from lioncash/constness
Rodrigo Locatti
2020-04-16
surface_view: Add missing operator!= to ViewParams
Lioncash
2020-04-15
surface_base: Make IsInside() a const member function
Lioncash
2020-04-15
Merge pull request #3683 from lioncash/docs
bunnei
2020-04-15
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
Lioncash
2020-04-15
video_core: Amend doxygen comment references
Lioncash
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
Merge pull request #3649 from FernandoS27/3d-fix
Rodrigo Locatti
2020-04-15
Texture Cache: Read current data when flushing a 3D segment.
Fernando Sahmkow
2020-04-14
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-09
Merge pull request #3610 from FernandoS27/gpu-caches
Rodrigo Locatti
2020-04-07
Merge pull request #3599 from ReinUsesLisp/revert-3499
bunnei
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-04
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
ReinUsesLisp
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
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