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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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texture_cache
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texture_cache_base.h
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Commit message (
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Author
2024-02-04
VideoCore: Move Slot Vector to Common
Fernando Sahmkow
2024-01-31
video_core: consistently account for resolution scaling when rendering
Liam
2024-01-31
Texture Cache: make sparse texture table per channel
Fernando Sahmkow
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-12-16
renderer_vulkan: allow up to 7 swapchain images
Liam
2023-12-03
renderer_vulkan: do not recreate swapchain for srgb
Liam
2023-08-13
Mark accelerted DMA destination buffers and images as GPU-modified
Kelebek1
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
2023-06-20
Merge pull request #10818 from vonchenplus/render_target_samples
liamwhite
2023-06-17
video_core: add samples check when find render target
FengChen
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-05-26
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
MatÃas Locatti
2023-05-25
video_core: don't garbage collect during configuration
Liam
2023-05-24
texture_cache: process aliases and overlaps in the correct order
Fernando Sahmkow
2023-05-22
renderer_vulkan: barrier attachment feedback loops
Liam
2023-05-07
Texture cache: Only force flush the dma downloads
Fernando Sahmkow
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
2023-04-29
Texture Cache: Release stagging buffers on tick frame
Fernando Sahmkow
2023-04-29
Address Feedback & Clang Format
Fernando Sahmkow
2023-04-29
Accelerate DMA: Use texture cache async downloads to perform the copies
Fernando Sahmkow
2023-04-29
TextureCache: refactor DMA downloads to allow multiple buffers.
Fernando Sahmkow
2023-03-06
Refactor AccelerateDMA code
ameerj
2023-03-05
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
2023-02-22
texture_cache: Add async texture decoding
ameerj
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-03
Texture Cache: Implement async texture downloads.
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2022-12-25
texture_cache: Use Common::ScratchBuffer for swizzle buffers
ameerj
2022-12-25
texture_cache: Use pre-allocated buffer for texture uploads
ameerj
2022-12-03
Merge pull request #9289 from liamwhite/fruit-company
liamwhite
2022-11-24
Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
2022-11-22
general: fix compile for Apple Clang
Liam
2022-10-06
general: Format licenses as per SPDX guidelines
Morph
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
Refactor VideoCore to use AS sepparate from Channel.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-08-19
code: dodge PAGE_SIZE #define
Kyle Kienapfel
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-26
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...
bunnei
2022-03-25
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
2022-03-25
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
2022-03-19
video_core: Reduce unused includes
ameerj
2021-11-27
Texture Cache: Redesigning the blitting system (again).
Fernando Sahmkow
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-16
texture_cache: Refactor Render Target scaling function
ameerj
2021-11-16
TextureCache: Improve Reaper.
FernandoS27
2021-11-16
Texture Cache: ease the requirements of textures being blacklisted.
Fernando Sahmkow
2021-11-16
Texture Cache: Fix downscaling and correct memory comsumption.
Fernando Sahmkow
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